2023-10-14 snapshot (Updated on 2023-10-29)

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Racers52
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Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Racers52 »

jlv wrote: Thu Jan 25, 2024 3:39 am Finishing up the terrain optimizations first. The lighting update will be after that.
Excellent, is there any reading you can point towards on what you want to do with the lighting?
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Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

Racers52 wrote: Tue Feb 06, 2024 6:43 pm
jlv wrote: Thu Jan 25, 2024 3:39 am Finishing up the terrain optimizations first. The lighting update will be after that.
Excellent, is there any reading you can point towards on what you want to do with the lighting?
The plan is to do something similar to using a diffuse irradiance environment map but not exactly since I want to make it handle specular as well.

Basically I want it to act like Blender with a HDR environment map with the obvious limitation that it will only sample the environment map and not the objects in the scene since that would require actual ray tracing.
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