2023-10-14 snapshot (Updated on 2023-10-29)

Post anything about MX Simulator here. Please. I'm begging you.
Colton_Adams27
Posts: 26
Joined: Fri Jul 09, 2021 8:04 pm
Team: Privateer

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Colton_Adams27 »

Why cant I edit my tracks anymore? when i go to properties theres no target to put the editor in, Help?
Jakob Hubbard
Posts: 1152
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Jakob Hubbard »

Colton_Adams27 wrote: Thu Nov 23, 2023 8:42 am Why cant I edit my tracks anymore? when i go to properties theres no target to put the editor in, Help?
You put --editor in the target line of a shortcut, not the actual application. You could also invoke it by opening the command prompt and executing the exe with --editor after but nobody really ever does that on windows.
Image
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Racers52 »

jlv wrote: Mon Oct 30, 2023 12:47 am
vmaki wrote: Wed Oct 25, 2023 6:07 pm is there a way to dedicate a decal only to the rear wheel?
Missed this the first time I read your post. Yes, there is.

front=-1
This lets you make the treadmark specific to either the front or rear wheel. 0 is rear, 1 is front, -1 is either.

The documentation is here.
I've been trying to use front=0 but get front=-1 in game, also on the 10-29 snapshot.
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

Racers52 wrote: Sun Jan 14, 2024 7:11 pm I've been trying to use front=0 but get front=-1 in game, also on the 10-29 snapshot.
Looks like I have a > where there should have been a >=. It'll be fixed in the next update.

To work around it you could put the front=1 treadmark first. As long as there's always a matching treadmark for the front wheel it'll never fall through to the rear wheel treadmark.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Vojda
Posts: 48
Joined: Sun Aug 26, 2018 4:37 pm
Team: MxGR

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Vojda »

My track go black when I use shortcut with --hidden-hud (I have max settings, EMF or rF San Francisco track, nothing without it)
https://gyazo.com/2db00091d1c2f942fff67f535a375490
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

Vojda wrote: Tue Jan 16, 2024 12:41 am My track go black when I use shortcut with --hidden-hud (I have max settings, EMF or rF San Francisco track, nothing without it)
https://gyazo.com/2db00091d1c2f942fff67f535a375490
It's the same bug as in this topic. I was hoping to be able to find a solid way to reproduce it before I tried fixing it.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
sonofahcigrit15
Posts: 3
Joined: Wed Jan 17, 2024 2:38 am
Team: Privateer

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by sonofahcigrit15 »

love the update but how so i get the trademarks in game cant find it out
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

sonofahcigrit15 wrote: Fri Jan 19, 2024 5:57 pm love the update but how so i get the trademarks in game cant find it out
Are you making a track? There are some example tileinfo entries at the beginning of this topic.

If you just want them in the game, you need to ride a track that has them.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
sonofahcigrit15
Posts: 3
Joined: Wed Jan 17, 2024 2:38 am
Team: Privateer

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by sonofahcigrit15 »

jlv wrote: Sat Jan 20, 2024 3:37 am
sonofahcigrit15 wrote: Fri Jan 19, 2024 5:57 pm love the update but how so i get the trademarks in game cant find it out
Are you making a track? There are some example tileinfo entries at the beginning of this topic.

If you just want them in the game, you need to ride a track that has them.
im just ridding on tracks and does not make the treadmarks
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

sonofahcigrit15 wrote: Sun Jan 21, 2024 2:30 am im just ridding on tracks and does not make the treadmarks
The track has to support it. Try one of the 2024 supercross tracks.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
sonofahcigrit15
Posts: 3
Joined: Wed Jan 17, 2024 2:38 am
Team: Privateer

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by sonofahcigrit15 »

jlv wrote: Sun Jan 21, 2024 4:25 am
sonofahcigrit15 wrote: Sun Jan 21, 2024 2:30 am im just ridding on tracks and does not make the treadmarks
The track has to support it. Try one of the 2024 supercross tracks.
thanks it started to show up thank you
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Racers52 »

I have been enjoying the treadmark update! Combine it with 4k terrains and you can get some good results, each one of these lines is actually an erode rut too, very subtle but nonetheless there.

Image
Image
Image
Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Bradclay306 »

4k terrain's and treadmarks? damn i missed a wicked few updates.
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by Racers52 »

Bradclay306 wrote: Tue Jan 23, 2024 9:18 pm 4k terrain's and treadmarks? damn i missed a wicked few updates.
I could be wrong, but I think I saw something about lighting/materials was next on the update list, excited for that too :mrgreen:
jlv
Site Admin
Posts: 14931
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2023-10-14 snapshot (Updated on 2023-10-29)

Post by jlv »

Racers52 wrote: Thu Jan 25, 2024 1:24 am I could be wrong, but I think I saw something about lighting/materials was next on the update list, excited for that too :mrgreen:
Finishing up the terrain optimizations first. The lighting update will be after that.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Post Reply