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Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:21 pm
by ShackAttack12
Im going to put all these tracks on my server until JLV puts them on his. Anyone is free to join up and ride them.

SERVER: 68.81.227.106:11371

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:39 pm
by Servatis
damn, site with its huge download buttons that go nowhere.. they should kill the people that made that site, gets me irritated seeing stuff like that.

anyway, downloading now looking forward to some awesome tracks

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:47 pm
by mxbiker
nice, just when my laptop's motherboard desided to brake down....

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:53 pm
by fernandoboeck
can u post this tracks SEPARATE ? tnks

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:56 pm
by Juan357
nice tracks ..

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 2:58 pm
by Juan357
fernandoboeck wrote:can u post this tracks SEPARATE ? tnks



man this guy is a big ripper , he ripped your yamaha 2010 and maked other graphics

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 3:01 pm
by fernandoboeck
if I am ripper, you are what then? you have ripped all the bikes, made by everyone ... who taught me was you open saf juan ... pay attention before talking shit!

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 3:07 pm
by fernandoboeck
thanks for posting, it took, but I downloaded =D

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 3:09 pm
by Juan357
fernandoboeck wrote:if I am ripper, you are what then? you have ripped all the bikes, made by everyone ... who taught me was you open saf juan ... pay attention before talking shit!


haha me no.. your friends.. i dont opened nothing for modify.. stupid guy. u are the big ripper on brazil.. u know this. i dont use other parts for make nothing , why idk how to make this.. haha u fucked.. why u modify many gears,bikes and others

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 3:11 pm
by DJ99X
Righto, lets not get into this right now...

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 3:48 pm
by Juan357
Dj this link fail.. on 99% of download he stop..

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 4:24 pm
by Voutare
DJ wrote:
I think I like the Southwick disp best at this stage. The flow is sick. Especially the whooped/rutted curvy uphill just after the start



Thanks man. Means a whole lot to me. Usually I get knocked for the disp. :D

But, just so all you PS preachers out there know, my track was made entirely in the ingame editor. I did two things in Photoshop:
1. Looked at the disp.
2. Smoothed some of the offtrack stuff.


If you guys want, i can make a berm tutorial for the editor, as I know DDMX had asked. It's quite the process actually.

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 4:39 pm
by checkerz
Voutare wrote:
DJ wrote:

my track was made entirely in the ingame editor


You just lost my vote. Kidding of course! I'm excited to play the track when I get home. Judging from Red Bud and Pinned's track as well, the editor isn't a bad tool - it's just a different tool. I still would say PS has a few steps ahead for off track, blending, and base terrains, but for jumps, the editor is sounding like a great tool if you don't know heightmaps like your own face in the mirror.

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 4:54 pm
by Voutare
Yeah, that's exactly it. It's a different tool. I know that when I look at a heightmap, I can't picture how it'll look exactly in game. I'm sure you can, but for me it's just impossible. Photoshop does wonders though with blending, but even then, there's the smooth tool in the editor, which that, along with smudge pretty much is what I used for Southwick.

Re: 2010 MX Track Competition

Posted: Mon Sep 20, 2010 5:37 pm
by dearnhardtfan7
Voutare wrote:but, just so all you PS preachers out there know, my track was made entirely in the ingame editor.......

If you guys want, i can make a berm tutorial for the editor, as I know DDMX had asked. It's quite the process actually.




Same here. My disp map was entirely the editor from the base up. It really is just a matter of learning the tricks of the trade as to which way you want to build a track. Before MX sim I didn't have any photoshop experience so it was gonna be a complete learning process either way for me and I just went the way of the editor. Its just more convenient I guess.

I need to give a shoutout to chris465 and lluks252 for beta testing as well.

Hope everyone is having fun on the tracks. I can't wait to try them myself.