Post anything about MX Simulator here. Please. I'm begging you.
jlv
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Posts: 15011 Joined: Fri Nov 02, 2007 5:39 am
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by jlv » Thu Jan 06, 2011 2:46 am
Changes:
By popular demand, physics are now more rammer friendly! Yay!
You can now dab while over the max dab speed for 1 second after you've been rammed.
Client version is now 7.
Updated 2011-01-06 - the dab speed boost now works for automatic dabbing
Windows users:
http://mxsimulator.com/snapshots/mx-2011-01-06.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2011-01-06
Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
JB323
Posts: 1967 Joined: Sat Sep 12, 2009 9:26 pm
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Location: Arizona
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by JB323 » Thu Jan 06, 2011 3:13 am
so we should dab right away after being hit ?
btw i fwd you a email josh on some stuff to look at
jlv
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by jlv » Thu Jan 06, 2011 3:28 am
mxer323 wrote: so we should dab right away after being hit ?
I just realized I screwed that part up. It was supposed to be automatic.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
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by Mikey » Thu Jan 06, 2011 3:58 am
With 1.4 i get 60FPS with 20 people but with this i get 30FPS with 10 riders, i guess its a problem on my end, any idea why is it lagging more?
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
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by Mikey » Thu Jan 06, 2011 4:24 am
Actually i think its my AVG updating but surly that would only effect my internet.
Juan357
Posts: 647 Joined: Tue Apr 14, 2009 9:17 pm
Location: Brasil , Rio de Janeiro
Post
by Juan357 » Thu Jan 06, 2011 4:40 am
the snapshot is perfect , my fps is on 125
Track Comp 2010 Champion!
wheels1758
Posts: 4132 Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
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by wheels1758 » Thu Jan 06, 2011 4:56 am
Theres something funny going on when you fall. It seems to keep you laying there still for about a second or two. Is this something you did on purpose, or an accident?
jlv
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by jlv » Thu Jan 06, 2011 5:40 am
It's on purpose. It leaves you down until the max steering force limiting is completely off.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sweendoggy
Posts: 3649 Joined: Sat Feb 21, 2009 5:10 am
Team: Lone Wolf
Location: California, US
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by Sweendoggy » Thu Jan 06, 2011 5:58 am
jlv wrote: It's on purpose. It leaves you down until the max steering force limiting is completely off.
You trickster you! lol Thanks for working with us on this JLV, you da man!
Jester#132
Posts: 1185 Joined: Mon Jan 03, 2011 10:36 am
Location: In the basement obviously.
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by Jester#132 » Thu Jan 06, 2011 10:29 am
So this is here to stay? I mean like... not a try-out of collision changes, and we're all to download this to go online correct?
"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
MX196
Posts: 2263 Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer
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by MX196 » Thu Jan 06, 2011 1:55 pm
Thanks JLV once again! Nice update!
ddmx
Posts: 5374 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Thu Jan 06, 2011 2:14 pm
Thought for sure this was 450's. Nonetheless, some good improvements here in my mind. Thanks!
richy34
Posts: 833 Joined: Thu Oct 15, 2009 3:10 pm
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by richy34 » Thu Jan 06, 2011 2:25 pm
lol jester u have been posting like a mad man last few days lol 2 days ago u had 15 posts
richy34
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by richy34 » Thu Jan 06, 2011 2:34 pm
lol jester u have been posting like a mad man last few days lol 2 days ago u had 15 posts
DJD
Posts: 2757 Joined: Thu Oct 02, 2008 12:56 am
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by DJD » Thu Jan 06, 2011 4:11 pm
Thanks JLV