Track Files Explained

rafagas
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Re: Track Files Explained

Post by rafagas »

MR.M wrote:How do you name the tracks with space with working decals?
The folder has to be without spaces. Then, create (inside your track folder) a new file called "desc" and write the real name of the track inside this file.
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MR.M
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Re: Track Files Explained

Post by MR.M »

what do i need to put? Just the Name of the track?
rafagas
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Location: Barcelona, Spain

Re: Track Files Explained

Post by rafagas »

Exactly
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MR.M
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Re: Track Files Explained

Post by MR.M »

How do i make the track smaller? Like i wanted only the stadium to be seen when i zoom out..
yzmxer608
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Location: Wisconsin, U.S.A

Re: Track Files Explained

Post by yzmxer608 »

Lower the scale, your jump sizes will be smaller too though. If you want the stadium to be very close to the same size as the whole track area (like jlv's sx) you have to make the displacement take up most of the terrain.png.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
K-Xtreme
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Re: Track Files Explained

Post by K-Xtreme »

where can i have the stadium in editor ??
wheels1758
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Re: Track Files Explained

Post by wheels1758 »

DJ mate, append this to the end for reference. I always forget where to find it.
jlv wrote:Here's what bale.shp looks like:

Code: Select all

4
0 0.5 -1.5 1 1 500 25
0 0.5 -0.5 1 1 500 25
0 0.5  0.5 1 1 500 25
0 0.5  1.5 1 1 500 25
The first line is the number of spheres. Each line after that defines a sphere.

The fields are: x y z radius friction spring damping
wheels1758
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Re: Track Files Explained

Post by wheels1758 »

This one too please!
[color=#FF0000]JLV[/color] wrote:Here's an example .seq file and what everything means:

ANIM1 6 4 8 1
0 1 2 3 2 1
PNG @frame0.png
PNG @frame1.png
PNG @frame2.png
PNG @frame3.png

In the first line, 6 is the length of the animation sequence. 4 is the number of images. 8 is the time per frame in 1/128 second steps. The 1 makes the animation loop.
The second line is the sequence the frames will appear in. In this example it will run through the frames forward then backward.
The rest of the lines tell it where to load the images from. The images must have the same width, height and depth.
Worth noting that if ANY of the images has alpha (transparency), ALL of the images need AT LEAST 1 pixel that is alpha'd
jlee804
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Re: Track Files Explained

Post by jlee804 »

Im new to the forum but not new to the game and ive been making tracks for a while and i reallly reallllly want to add sand and mud to my new compund for my upcoming team but i cant figure it out even if my life depended on it can anyone please help me:(
yzmxer608
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Re: Track Files Explained

Post by yzmxer608 »

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jlee804
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Re: Track Files Explained

Post by jlee804 »

hey, im pretty new to all this but im decent at making tracks. but i really want to know how to add sand or different dirt and it seems really complicated and i cant figure it out for the life of me so if anyone can please help that would be awesome! :mrgreen:
jlee804
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Re: Track Files Explained

Post by jlee804 »

sorry i posted that twice it said my other reply contained illegal content so sorry for the repost i just saw that :(
cheesierlizard1
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Location: new york

Re: Track Files Explained

Post by cheesierlizard1 »

i did exactly what he said but the decals wont show up in the game someone help me please
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yzmxer608
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Re: Track Files Explained

Post by yzmxer608 »

Can you post what you have for your decals file, and the name of your track folder?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Jay
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Re: Track Files Explained

Post by Jay »

Just found this out (Didnt know were to put it...)
If you have an OBJ in sim that is not 100% Opacity for example a window and when you place it in game it makes all obj behind it disappear... well the fix for this is move the clear OBJ (window) to the bottom of the statues file in notepad++ and all you OBJ will be visible whilst looking through the glass... not sure why this happens but I just had to do this for SXON
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