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Re: Track Files Explained

Posted: Sat Mar 19, 2016 3:03 pm
by MX4EVER
Is that right that a track with this terrain.hf is 1844,10 feet wide and 45 feet gap elevation ?

Code: Select all

10 0.900000 -15 30

Re: Track Files Explained

Posted: Sat Mar 19, 2016 4:42 pm
by Wahlamt
Yes it is.

Re: Track Files Explained

Posted: Sun Feb 19, 2017 9:57 pm
by Dude41
I cant get a fence onto my map. can someone tell me what I'm doin wrong? these are a few of my attempts

{1000.000000 0.000000 1000.000000} 7.000000 @Bishop AX/statues/fence.jm @Bishop AX/statues/fence.png @Bishop AX/statues/fence.shp null
{1000.000000 0.000000 1000.000000} 7.000000 @Bishop AX/statues/chainfence.jm @Bishop AX/statues/chainfence.png @Bishop AX/statues/chainfence_norm.shp null
{1000.000000 0.000000 1000.000000} 7.000000 @Bishop AX/statues/fence.jm @Bishop AX/statues/fencerw.png @Bishop AX/statues/fence_norm.png null
[181.037949 0.000000 997.732117] 7.137167 @Bishop AX/statuess/chainfence.jm @Bishop AX/statuefiles/chainfence.png null
[2282.098053 0.000000 2516.232605] 7.563623 @Bishop AX/statuess/chainlink.jm @Bishop AX/statuess/chainlink.png null
[1282.098053 0.000000 1516.232605] 2.563623 @Bishop AX/statuess/djsobjectpk1/hondatent.ppm 786447

Re: Track Files Explained

Posted: Sun Feb 19, 2017 10:20 pm
by dearnhardtfan7
You've got spaces in your folder name. Rename it either BishopAX or Bishop_AX and rename everything in the statues file accordingly

Re: Track Files Explained

Posted: Mon Feb 20, 2017 7:56 am
by Dude41
I changed all the files, still nothin. I do have an invisible statue on the map...

Re: Track Files Explained

Posted: Mon Feb 20, 2017 8:39 am
by Wahlamt
Dude41 wrote:I changed all the files, still nothin. I do have an invisible statue on the map...
Did you change the folder name too?

Re: Track Files Explained

Posted: Mon Feb 20, 2017 8:51 pm
by Dude41
Wahlamt wrote:
Dude41 wrote:I changed all the files, still nothin. I do have an invisible statue on the map...
Did you change the folder name too?
I changed the folder and all the files with the result of me losing tiles so I changed everything back

Re: Track Files Explained

Posted: Tue Feb 21, 2017 3:12 am
by dearnhardtfan7
If you lost decals when you changed the name of the track thats because you didn't change the decals file to reflect that.

Change your main folder to a name with no spaces. The name of your main folder is only important for identifying the file locations for your objects. You can put a file inside the main folder called "desc" and put the name you want to show up in the track list in-game. Then change your statues file, your decals file, and every other file (billboards, lighting, flaggers) if they have anything referencing your specific track folder.

If you're getting an invisible statue, there are a few things to check. Check the spelling of your texture for the statue. Also check that your .jm and your .png are in the subfolder that you have referenced in your statues file (you would be surprised how many times I've caught myself screwing up there lol) After you've checked that, check the orientation of your object origin in whatever modeling software you're using. Ensure that the origin is at the base of the object, and that it is oriented correctly. If the origin is not at the base of the object, you can either adjust accordingly, or you can change the y coordinate in your statue line and raise it or lower it.

If you still have trouble, you can send the file to me if you want and I'll see what I can figure out.

Re: Track Files Explained

Posted: Tue Feb 21, 2017 8:59 pm
by Dude41
so I set up a description file and renamed the original everything without spacing, still not getting anything. I think ive attatched some files to this post but would not let me add the .jm

Re: Track Files Explained

Posted: Mon Dec 06, 2021 6:02 pm
by Trevdawg197
How do I go about switching the flaggers out with the SX warning flashers?