Track Files Explained

mulishatroop88
Posts: 746
Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: temecula ca
Contact:

Re: Track Files Explained

Postby mulishatroop88 » Thu Oct 14, 2010 11:06 pm

my decals wont show up in the editor? have the files names right and the texs in the track folder what is going on?
WHOA THERE

User avatar
yzmxer608
Posts: 14984
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: Track Files Explained

Postby yzmxer608 » Fri Oct 15, 2010 2:34 am

What's the line look like?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

mulishatroop88
Posts: 746
Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: temecula ca
Contact:

Re: Track Files Explained

Postby mulishatroop88 » Fri Oct 15, 2010 7:06 am

[15.000000 0.000000 2035.000000] 80.000000 1.000000 @deeppitmx/dpdurt.png
[25.000000 0.000000 2035.000000] 48.000000 1.000000 @deeppitmx/dpdurt2.png
[35.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt3.png
[45.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt4.png
[55.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpgrass.png
[65.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpdurt6.png
[75.000000 0.000000 2035.000000] 51.000000 1.000000 @deeppitmx/dpdurt7.png
[85.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dpmud.png
[95.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock.png
[105.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock2.png

tracks called deeppitmx just like that no spaces.
all the decals are named exactly how they are on here. i dont know im lost now
WHOA THERE

User avatar
DJ99X
Posts: 15461
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Track Files Explained

Postby DJ99X » Fri Oct 15, 2010 7:07 am

Remove the y co-ordinates (ie all those 0's in the middle)

mulishatroop88
Posts: 746
Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: temecula ca
Contact:

Re: Track Files Explained

Postby mulishatroop88 » Fri Oct 15, 2010 11:29 pm

it didnt work their still not showing up.
WHOA THERE

User avatar
DJ99X
Posts: 15461
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Track Files Explained

Postby DJ99X » Sat Oct 16, 2010 12:13 am

Well you did it wrong then...

DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Track Files Explained

Postby DJD » Mon Oct 18, 2010 10:53 pm

I'm using a water plane for a track im working on, i enter the line in the statues file and the water shows up in the editor, but when i save the track and exit, it disappears.

Not sure what is happening.

User avatar
mxsim123
Posts: 122
Joined: Sun Jun 07, 2009 9:59 am
Team: Privateer
Location: Perth,Western Australia, Australia

Re: Track Files Explained

Postby mxsim123 » Sun Nov 28, 2010 1:28 pm

how do i delete start gates, i only want about 10 for my track
online-hammer#226

Like my page for motocross photo's! https://www.facebook.com/twotwosiximages

Garasaki
Posts: 1949
Joined: Mon Feb 04, 2008 4:33 pm

Re: Track Files Explained

Postby Garasaki » Mon Nov 29, 2010 5:33 pm

mxsim123 wrote:how do i delete start gates, i only want about 10 for my track


When you create the startgates by entering the coordinates, each set of coordinates equals a start gate.

Just delete the startgate coordinate groups you want to eliminate.

DJD, it sort of sounds like you have the states source file or texture file pathed incorrectly.
Image

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.

User avatar
wheels1758
Posts: 4121
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: Track Files Explained

Postby wheels1758 » Thu Oct 13, 2011 5:01 pm

DJ99X wrote:1 2 -1 -1 (The timing gates the flagger waves for. Can handle 4 gates. -1 is used if you want less than 4 gates)


Would this particular flagger wave for any crash between gates 1-2 and 2-3, 0-1 and 1-2, or is there some other way that this works? I know they don't only flag when someone crashes inside the timing gate!

jlv
Site Admin
Posts: 12358
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Track Files Explained

Postby jlv » Fri Oct 14, 2011 2:10 am

It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
wheels1758
Posts: 4121
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: Track Files Explained

Postby wheels1758 » Sun Nov 20, 2011 9:51 pm

jlv wrote:It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.



So JLV,

I put some flaggers on a track. Set them up basically the same as the stock flaggers.

Code: Select all

[288.554169 -0.500000 276.478851]
3 1
26 -1 -1 -1
@*secret_track_name*/flagger_files/tripLight_green.png
@*secret_track_name*/flagger_files/tripLight_flash.seq


Unfortunately, while playing online with Chex it seems the lights would only flash for me when I was down, and only flash for chris when he was down. Any idea what may be causing this?

jlv
Site Admin
Posts: 12358
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Track Files Explained

Postby jlv » Mon Nov 21, 2011 6:01 am

It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
wheels1758
Posts: 4121
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: Track Files Explained

Postby wheels1758 » Mon Nov 21, 2011 6:35 am

jlv wrote:It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.


The regular flaggers work on the stock tracks.

I just put one of the regular flaggers on the track next to the triple, set it for timing gate 26. It still exhibits that same behavior :( When I crash, I can see that the flagger is waving, but chex can not. When he crashes, he can see the flagger waving, I can not.

jlv
Site Admin
Posts: 12358
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Track Files Explained

Postby jlv » Mon Nov 21, 2011 6:45 am

Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


Return to “Tutorials”

Who is online

Users browsing this forum: No registered users and 1 guest