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Re: Track Files Explained

Posted: Mon Nov 21, 2011 6:59 am
by wheels1758
jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.

Re: Track Files Explained

Posted: Mon Nov 21, 2011 7:33 am
by wheels1758
wheels1758 wrote:
jlv wrote:Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Yea, thats what we did. I parked right before timing gate 26. He rode up to the flagger and couldn't see it waving. I toggle spy'd him at the same time and could see the flagger waving.
I just tested it in the 03 server and the same thing happened. I crashed, spec'd another rider, he couldnt see the flag waving, I could. Weird.

Re: Track Files Explained

Posted: Tue Nov 22, 2011 12:01 am
by jlv
Are you saying it's changing depending on which rider you're following?

Re: Track Files Explained

Posted: Tue Nov 22, 2011 12:10 am
by jlv
I just looked at it some more and I think it's completely broken for online riders and has been for a while now. I'll have it fixed in a moment.

Re: Track Files Explained

Posted: Sun Dec 11, 2011 9:43 pm
by BRYAN17
I have this line in my terrain.hf file 10 1.000000 0.029557 160.635468 im trying to get a higher resolution of my track , ex. highpoint , hangtown, greenvalley, but when i go to open up my track in-game a little sentence comes up sying bad shading demensions (1025 x 1025) any help

Re: Track Files Explained

Posted: Sun Dec 11, 2011 10:59 pm
by haggqvist
You need to change the resolution of shading.ppm and shadingx2.ppm in your trackfolder to match the resolution in the terrain.hf and your terrain.png, i.e. to 2049x2049.
Just open them in some image editing software and change the image size.

Re: Track Files Explained

Posted: Mon Dec 12, 2011 1:21 am
by BRYAN17
Thanks haggvist .. appricieate the help man !

Re: Track Files Explained

Posted: Mon Dec 12, 2011 11:13 pm
by ct596
Don't really know where to post to this but this is what happens when I try to put a doghouse/bobcat into my track.
This is the code:
[611.509583 0.000000 1164.312378] -2.595937 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[618.384583 0.000000 1158.687378] -2.207303 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[620.259583 0.000000 1152.437378] -1.504215 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[614.842957 0.000000 1147.645630] -0.580759 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[605.209961 0.000000 1142.704956] -0.154998 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[594.308716 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[581.934326 0.000000 1141.526367] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[566.908325 0.000000 1141.231812] 0.000000 @TrainingFacility/statue/gp.bale.3.jm @TrainingFacility/statue/gp.bale.white.png @TrainingFacility/statue/gp.bale.shp
[600.908325 0.000000 1145.231812] 0.000000 @TrainingFacility/statue/bobcat.jm @TrainingFacility/statue/bobcat.png
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
Then when I go into game it comes up with this:
Image

Re: Track Files Explained

Posted: Mon Dec 12, 2011 11:17 pm
by acid.
You need to put a space then "null" on the end of this line

Code: Select all

Yours
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png
How it should be
[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null

Re: Track Files Explained

Posted: Tue Dec 13, 2011 1:55 am
by ct596
Now anything below those lines, the statues dont show.

Re: Track Files Explained

Posted: Tue Dec 13, 2011 2:10 am
by acid.
Sorry, what i wrote wasn't very clear.

Replace this line:

Code: Select all

[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png 
With this one:

Code: Select all

[560.908325 0.000000 1149.231812] 0.000000 @TrainingFacility/statue/doghouse.jm @TrainingFacility/statue/doghouse.png null
How i figured that out was, with the picture you provided it said "Missing .SHP file, and it gave the co-ordinates, so i found the line with those co-ordinates and put "null" on the end. You only need "null" when it doesn't have a .SHP file (collision file).

I hope this is a bit clearer.

Acid.

Re: Track Files Explained

Posted: Wed Dec 14, 2011 8:35 am
by mxsim123
im getting the same thing but with the shp. file, all the codes are right, and the i have the correct files in my folder, but it comes up with the same thing.

Re: Track Files Explained

Posted: Wed Dec 14, 2011 12:02 pm
by mxsim123
^^ its with dj's redbull arch

Re: Track Files Explained

Posted: Mon Feb 06, 2012 10:38 pm
by MR.M
How do you name the tracks with space with working decals?

Re: Track Files Explained

Posted: Mon Feb 06, 2012 11:36 pm
by jlv
You don't. Give the track folder a name with no spaces or weird characters. Then make a file named "desc" with the descriptive name of the track.