Whoop Tutorial

JT43
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Whoop Tutorial

Post by JT43 »

i have been practicing to make whoops. I finaly found a good rule to follow and i thought i would share it with you. this is what i do:
1.create a new gradient and go onto gradient edit
2. change the segment type to "curve"
3. zoom in so you can see the smaller squares.
4. place your first marker 3 1/2 small squares along and half a square up.
5. place your second marker another 3 1/2 small squares along but no squares up. it should look like a small hill and your whoop should take up 7 small squares altogether
6.repeat the process to create your full set of whoops
7. smooth over at a strentgh of 0.50
8.ride the whoops

hope this helps
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skyline
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Re: Whoop Tutorial

Post by skyline »

I love you. You will get a shoutout in all of my future tracks. :DDDDD

"Thanks to JT43 for the whoops. Check him out he makes great tracks. :)"

Putting this in my signature as I type. ^^^^^^^
Boblob801
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Re: Whoop Tutorial

Post by Boblob801 »

^^This won't always work.
Those squares (Pixels) Don't take scale into account.
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JT43
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Re: Whoop Tutorial

Post by JT43 »

worked for every track ive done
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Boblob801
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Re: Whoop Tutorial

Post by Boblob801 »

And you probably use the same scale for every track??
It will be different for a lot of people, you cant base tracks off of pixel count.
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JT43
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Re: Whoop Tutorial

Post by JT43 »

if your not happy with it dont use it
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Boblob801
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Re: Whoop Tutorial

Post by Boblob801 »

I wasn't planing on it.
Just thought I note that down for you just in-case.
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skyline
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Re: Whoop Tutorial

Post by skyline »

Boblob801 wrote:I wasn't planing on it.
Just thought I note that down for you just in-case.
Just incase someone makes the whoops and doesn't test it, right? lol They'll figure it out on their own. pointless comments galore :D
JT43
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Re: Whoop Tutorial

Post by JT43 »

Just incase what?
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Boblob801
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Re: Whoop Tutorial

Post by Boblob801 »

I see no point in continuing this conversation.
There are various scaling elements that need to be taken into place.
While it is a given that they need to be tested there is a chance they can be off by a fair amount
making it difficult to adjust.
But as I stated there is no point in me attempting to inform you on this as its clearly a swing and a miss.
No hard feelings
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JT43
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Re: Whoop Tutorial

Post by JT43 »

i do see a point in continuing the conversation because i disagree with you. its not a swing and a miss because it does work, and i dont see why your trying your best to make me look like a fool
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Boblob801
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Re: Whoop Tutorial

Post by Boblob801 »

Yeah it will work to an extent.
The swing and a miss was not directed at your idea but the fact that
the point I'm attempting to get across to you isn't going any were......
How about this, we agree that it would be a good if not awesome idea for new people to use
this so long as there using the standard blank track folder.
But a bad idea for anyone looking to edit there .hf file.
Sound good? k, kwl bye.
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Phathry25
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Re: Whoop Tutorial

Post by Phathry25 »

JT43
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Re: Whoop Tutorial

Post by JT43 »

@phatry. this is for begginers and i didnt know about then when i first started making tracks so not every begginer will be abble to use that link you just posted. @boblob801, i dont think begginers will be editing their .hf file.
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
yzmxer608
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Re: Whoop Tutorial

Post by yzmxer608 »

All you do is enter the coordinates of where you want the whoops to start and end, then the number of whoops you want :?. Not hard to use at all.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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