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Re: ::TUTORIAL:: Making A Skybox

Posted: Sun Jul 18, 2010 9:33 pm
by yzmxer608
Ok, I tried it but when I set it up, the horizon is where the sun "is" (by the looks of the image). But in game that part is well above the horizon (on the reflection image it's actually below the horizon. It does seem like the image is smaller than it should be though, jlv's script puts a large white area around it. I attached the PSD that I put the guides in. Sorry I keep bugging you about this.

Re: ::TUTORIAL:: Making A Skybox

Posted: Sun Jul 18, 2010 11:33 pm
by DJ99X
Hmmm, the sun heading data you gave me must of been different from the old terragen.

Try this

[-0.78 0.62 -0.092 ]

Re: ::TUTORIAL:: Making A Skybox

Posted: Sun Jul 18, 2010 11:52 pm
by yzmxer608
That worked :D. Thanks DJ. I actually tried a test where I swiped all of the sky images and lighting file from Wilson's saintjones and got the sunflare to work, put my sky images in and it didn't work. Was weird. So all you did was move around the numbers in XYZ and that did it?

Re: ::TUTORIAL:: Making A Skybox

Posted: Sun Jul 18, 2010 11:55 pm
by DJ99X
Well yeah. I looked at the image, and the sun was pretty much west, so I rotated the vector 90 degrees.

Re: ::TUTORIAL:: Making A Skybox

Posted: Mon Jul 19, 2010 2:02 pm
by Garasaki
yzmxer608 wrote:That worked :D. Thanks DJ. I actually tried a test where I swiped all of the sky images and lighting file from Wilson's saintjones and got the sunflare to work, put my sky images in and it didn't work. Was weird. So all you did was move around the numbers in XYZ and that did it?
JLV said once the sunflare has to be on a pixel that is white...

Re: ::TUTORIAL:: Making A Skybox

Posted: Thu Aug 19, 2010 8:46 pm
by Shadow
yzmxer608 wrote:Sun Heading: 186.75 (Q3)
Sun Altitude: 38.25

Must have something to do with that post Shadow made, but it looks like the sun is on the West image, but the sun heading is in quadrant 3, which Shadows says nothing about in that explanation for West :?.
Ah.. I messed up, the quadrant IV should be quadrant III when the sun is on the west image.

Re: ::TUTORIAL:: Making A Skybox

Posted: Sun Jul 24, 2016 5:29 am
by MX_Cardinal
I don't have Terragen, so I put a random night sky picture I modified in the lighting file in my custom track, but it still shows the default day skybox. Here's my lighting file text:

sun_vector [ 1.00 1.00 1.00 ]
sun_color [ 1.00 1.00 0.50 ]
ambient [ 0.25 0.25 0.50 ]sky_n @RSR_Powersports_Supercross_Series_Round_1/sky-n.pngsky_e @RSR_Powersports_Supercross_Series_Round_1/sky-e.pngsky_s @RSR_Powersports_Supercross_Series_Round_1/sky-s.pngsky_w @RSR_Powersports_Supercross_Series_Round_1/sky-w.pngsky_u @RSR_Powersports_Supercross_Series_Round_1/sky-u.pngsky_env @RSR_Powersports_Supercross_Series_Round_1/sky-env.png

The textures and folder names match. What am I doing wrong?