Fencing Around Track-3DS Max

SMR 510RR
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Fencing Around Track-3DS Max

Postby SMR 510RR » Sun Mar 17, 2013 11:57 pm

Here is a tutorial I did to show how I would do it.

I did leave out a few steps that are important. I did note the first one in the video but make sure you split the edges connecting the top of the posts to the vertical portion, if you do not it will try to smooth them and will look strange. Also, along the same lines it is probably wise to split the edges between the individual banners otherwise it may look strange in game.

Sorry, it was my first tutorial and some of the text got cut off and it is a little fast so please ask questions if you dont understand anything.

[youtube]http://www.youtube.com/watch?v=VWvaabz6F98[/youtube]

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Re: Fencing Around Track-3DS Max

Postby SMR 510RR » Mon Mar 18, 2013 12:03 am

Oh yea, I also forgot to show applying the layout onto the terrain, just create a material with whatever you have for layout (sat or a drawn one like I have) and apply that to your plane.

And a working embed, make sure to watch in HD so you can see what I am hitting and typing in.

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MX181
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Re: Fencing Around Track-3DS Max

Postby MX181 » Mon Mar 18, 2013 3:13 am

And it is with 3ds aswell thanks bro

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Re: Fencing Around Track-3DS Max

Postby MotardMatt220 » Mon Mar 18, 2013 12:38 pm

Isnt 3DSm Max like $3000?
Image

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Re: Fencing Around Track-3DS Max

Postby SMR 510RR » Mon Mar 18, 2013 5:13 pm

MotardMatt220 wrote:Isnt 3DSm Max like $3000?

I use it for work so I didnt have to pay for it but it depends where you get it *wink* *wink*

In any case some of the same concepts can be applied to other software but I couldnt begin to describe it in Blender. Object Paint is probably the most useful part but I am not sure if Blender has a similar feature or not.

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MX181
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Re: Fencing Around Track-3DS Max

Postby MX181 » Mon Mar 18, 2013 8:49 pm

MotardMatt220 wrote:Isnt 3DSm Max like $3000?

its free for students

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Re: Fencing Around Track-3DS Max

Postby SMR 510RR » Tue Aug 20, 2013 8:18 pm

Here is another version, this one is similar to the way a lot of the guys are doing them in blender. Its much faster and way less poly intensive and you can most likely use some existing skins (with permission of course) from the RF tracks. I did forget to mention that you will need the glue plugin from here:http://www.itoosoft.com/freeplugins/glue.php its free and works perfect for this application.

Some notes on why I used the numbers I used etc:
When you draw your spline you want all the segments to be curves, this will allow normalize spline to divide the "straight sections" as well
when you create the spline we want a lot of segments so it is accurate when we split it into equal sections...That is why I used a interpolation value of 100
When you "Normalize spline" use double the length you want each section to be, so if you want 10' use 20 if you want 5 use 10 etc. This is because each segment is still a curve and gets divided at its midpoint when you extrude it upward
If I was doing a whole track with this method I would probably do a complete loop around the track with 2 splines one on each side of the track, from there I would finish the process and then after all that is done I would delete the sections I didnt want and divide it up into different objects (or make one large texture will all your banner skins) for skinning.

I didnt annotate it and all that so if you have questions please feel free to ask. As the description says, use the basic setup from the first version to get your track into 3ds then switch over to this one.


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Re: Fencing Around Track-3DS Max

Postby izix » Thu Dec 26, 2013 12:10 pm

Please how i find coordinates for statues , model baner.jm and template baner.png thx

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Re: Fencing Around Track-3DS Max

Postby Max1633du16 » Wed Apr 23, 2014 9:44 pm

Thanks for the tuto, but how to import with the good scale in blender and make a good JM for the banners ?
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Re: Fencing Around Track-3DS Max

Postby west » Thu May 01, 2014 2:20 pm

u learn blender max ? :)
link of the topic : viewtopic.php?f=15&t=27353[/size] => new engine's sounds

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Re: Fencing Around Track-3DS Max

Postby Max1633du16 » Thu May 01, 2014 4:26 pm

Not me it's Jonathan
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Re: Fencing Around Track-3DS Max

Postby SMR 510RR » Thu May 22, 2014 3:40 am

In Max your units have to be set to generic, then you can import at 100% scale to blender and apply rotation and scale and then export the jm and you will be good to go.

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Re: Fencing Around Track-3DS Max

Postby BuzzedControlers » Sun Nov 01, 2015 12:57 am

MotardMatt220 wrote:Isnt 3DSm Max like $3000?


Its free if you know were to look :shock:
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