3DS MAX to Blender to MXS units conversion
Posted: Fri Jul 19, 2013 7:48 pm
If you're like me, and you're creating your objects in 3DS MAX, you may find it interesting to know how you'd accurately scale your objects, so that they're the correct size once they appear in the game. Hopefully some of you will find this useful, as it was something that was really bugging me, and there was no information that I could find on the forum...
First of all it's important to note that, 1 Blender metre = 1 MX Sim foot.
When it comes to exporting from 3DS Max, I am exporting as .OBJ format, and using the Blender preset, which has a scale value of 0.1
After you import your .OBJ file into Blender, you will need to scale your object to a value of 0.8333333 (type as many 3's as you can).
To finish off, it's also important to hit [Ctrl + A] - (apply), then click "Scale".
Therefore by following this method, 1 3DS Max foot = 1 MX Sim foot.
First of all it's important to note that, 1 Blender metre = 1 MX Sim foot.
When it comes to exporting from 3DS Max, I am exporting as .OBJ format, and using the Blender preset, which has a scale value of 0.1
After you import your .OBJ file into Blender, you will need to scale your object to a value of 0.8333333 (type as many 3's as you can).
To finish off, it's also important to hit [Ctrl + A] - (apply), then click "Scale".
Therefore by following this method, 1 3DS Max foot = 1 MX Sim foot.