tileinfo info
Re: tileinfo info
Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?
Austin Mulhern | Motopixels REV
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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Re: tileinfo info
Texture tutorial video is uploading to YouTube.BrutalMX wrote:Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?
I'll make a tile-info tutorial real quick and upload it as well.
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Re: tileinfo info
I appreciate what you have done here, wheels. Kudos to you. when I'm ready to finally add some textures and different looks I'm going to watch it over again and actually. use it. thqnks!
Austin Mulhern | Motopixels REV
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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Re: tileinfo info
I REALLY NEED HELP GUYS! my problem is one i do not have a tileinfo file should i just create one? 2. im compleatly lost i watched the video above and it helped lots with the decals but could someone explane hot to make roost different? idk maybee with a video. thanks
Re: tileinfo info
I've always wondered this, does the slip speed mean how much the tire is slipping (spinning or sliding down a hill or sideways) or just how fast the tire is moving (straight line even with perfect grip)?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tileinfo info
It's the speed of the contact patch relative to the ground. If the tire isn't sliding it will be 0 no matter how fast you're rolling.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
Jlv, have you made the roost you use for SX public? I have the decals but I'm not sure about the roost (just want it for screenshot editing ).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tileinfo info
Here's what I'm using now.
Code: Select all
friction 1.0 1.0
friction 1.0 32.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=79 g=64 b=34 fade_a=0
addtile
friction 0.5 0.25
friction 0.3 1.5
friction 0.5 3.0
friction 1.25 4.5
roll_resist 5.0 75.0 10.0
roll_resist 5.0 50.0 50.0
texture @colors/olive.png
roost texture=@splash.png grow=1.5 slow_angle=1.0 drag=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
addtile
friction 0.5 0.25
friction 0.3 1.5
friction 0.5 3.0
friction 1.125 4.5
roll_resist 5.0 15.0 0.0
roll_resist 50.0 150.0 5.0
roll_resist 25.0 75.0 50.0
texture @sand.ppm
roost texture=@loam_dryscatter16x16.png count=1 size=1.0 grow=8.0 drag=5 r=216 g=192 b=107 a=192
addtile
friction 0.125 4.0
friction 0.25 8.0
friction 1.0 16.0
roll_resist 15.0 20.0 25.0
roll_resist 25.0 75.0 50.0
texture @colors/maroon.png
roost texture=@splash.png grow=2.0 drag=0 size=1.0 r=45 g=25 b=16 fade_a=0
addtile
friction 0.125 4.0
friction 0.25 8.0
friction 1.0 16.0
roll_resist 5.0 15.0 10.0
roll_resist 5.0 15.0 25.0
roll_resist 50.0 150.0 50.0
texture @colors/aqua.png
roost texture=@splash.png drag=0 size=0.5 a=192
roost texture=@splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile
friction 1.0 1.0
roll_resist 5.0 25.0 10.0
roll_resist 5.0 50.0 50.0
texture @colors/green.png
roost texture=@splash.png count=4 grow=1.5 slow_angle=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
roost texture=@grassthin16x16.png count=1 vscale=0.25 size=1.0
addtile
friction 1.0 6.0
friction 0.8 8.0
roll_resist 5.0 15.0 10.0
texture @colors/gray.png
roost texture=@loam_dryscatter16x16.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
addtile
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
I'm sorry, I meant the actual roost image.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tileinfo info
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
Thank you .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: tileinfo info
Is there a way to separate the longitudinal and latitudinal friction? Being able to set different values for those would definitely improve how the tires handle.
Also, any suggestions on how to come up with a realistic sx traction? I can't get rid of that "pin through the whoops in 1st gear" thing.
Also, any suggestions on how to come up with a realistic sx traction? I can't get rid of that "pin through the whoops in 1st gear" thing.
Those who possess strength have also known adversity.
Re: tileinfo info
Not yet on the separate lateral traction. For the SX traction try starting with what I posted a couple of posts above this.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: tileinfo info
Hey what does everyone use as a good dusty roost settup on their tracks kinda like JLV's sand section dust