tileinfo info

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BrutalMX
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Re: tileinfo info

Post by BrutalMX »

Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?
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wheels1758
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Re: tileinfo info

Post by wheels1758 »

BrutalMX wrote:Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?
Texture tutorial video is uploading to YouTube.

I'll make a tile-info tutorial real quick and upload it as well.
wheels1758
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Re: tileinfo info

Post by wheels1758 »

BrutalMX
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Re: tileinfo info

Post by BrutalMX »

I appreciate what you have done here, wheels. Kudos to you. when I'm ready to finally add some textures and different looks I'm going to watch it over again and actually. use it. thqnks!
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shawn 718
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Re: tileinfo info

Post by shawn 718 »

I REALLY NEED HELP GUYS! :( my problem is one i do not have a tileinfo file should i just create one? 2. im compleatly lost i watched the video above and it helped lots with the decals but could someone explane hot to make roost different? idk maybee with a video. thanks
yzmxer608
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Re: tileinfo info

Post by yzmxer608 »

I've always wondered this, does the slip speed mean how much the tire is slipping (spinning or sliding down a hill or sideways) or just how fast the tire is moving (straight line even with perfect grip)?
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Re: tileinfo info

Post by jlv »

It's the speed of the contact patch relative to the ground. If the tire isn't sliding it will be 0 no matter how fast you're rolling.
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Re: tileinfo info

Post by yzmxer608 »

Jlv, have you made the roost you use for SX public? I have the decals but I'm not sure about the roost (just want it for screenshot editing ;)).
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Re: tileinfo info

Post by jlv »

Here's what I'm using now.

Code: Select all

friction 1.0 1.0
friction 1.0 32.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=79 g=64 b=34 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.25   4.5
roll_resist  5.0 75.0 10.0
roll_resist  5.0 50.0 50.0
texture @colors/olive.png
roost texture=@splash.png grow=1.5 slow_angle=1.0 drag=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.125  4.5
roll_resist  5.0 15.0 0.0
roll_resist  50.0 150.0 5.0
roll_resist  25.0 75.0 50.0
texture @sand.ppm
roost texture=@loam_dryscatter16x16.png count=1 size=1.0 grow=8.0 drag=5 r=216 g=192 b=107 a=192
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist 15.0 20.0 25.0
roll_resist 25.0 75.0 50.0
texture @colors/maroon.png
roost texture=@splash.png grow=2.0 drag=0 size=1.0 r=45 g=25 b=16 fade_a=0
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist  5.0  15.0 10.0
roll_resist  5.0  15.0 25.0
roll_resist 50.0 150.0 50.0
texture @colors/aqua.png
roost texture=@splash.png drag=0 size=0.5 a=192
roost texture=@splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile

friction 1.0 1.0
roll_resist 5.0 25.0 10.0
roll_resist 5.0 50.0 50.0
texture @colors/green.png
roost texture=@splash.png count=4 grow=1.5 slow_angle=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
roost texture=@grassthin16x16.png count=1 vscale=0.25 size=1.0
addtile

friction 1.0 6.0
friction 0.8 8.0
roll_resist 5.0 15.0 10.0
texture @colors/gray.png
roost texture=@loam_dryscatter16x16.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
addtile
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yzmxer608
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Re: tileinfo info

Post by yzmxer608 »

I'm sorry, I meant the actual roost image.
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Re: tileinfo info

Post by jlv »

I believe it was in "newtiletest", but here it is by itself:
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Re: tileinfo info

Post by yzmxer608 »

Thank you :).
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Shadow
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Re: tileinfo info

Post by Shadow »

Is there a way to separate the longitudinal and latitudinal friction? Being able to set different values for those would definitely improve how the tires handle.

Also, any suggestions on how to come up with a realistic sx traction? I can't get rid of that "pin through the whoops in 1st gear" thing.
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jlv
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Re: tileinfo info

Post by jlv »

Not yet on the separate lateral traction. For the SX traction try starting with what I posted a couple of posts above this.
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Jay
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Re: tileinfo info

Post by Jay »

Hey what does everyone use as a good dusty roost settup on their tracks kinda like JLV's sand section dust
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