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Re: tileinfo info

Posted: Sat Feb 26, 2011 1:41 am
by BrutalMX
Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?

Re: tileinfo info

Posted: Sat Feb 26, 2011 3:54 am
by wheels1758
BrutalMX wrote:Well when i said different dirt, i meant different textures yes. Different traction, color, etc. The whole nine yards. Sorry for not "wording" correctly, but you know what I meant. Can you please explain the process?
Texture tutorial video is uploading to YouTube.

I'll make a tile-info tutorial real quick and upload it as well.

Re: tileinfo info

Posted: Sat Feb 26, 2011 4:50 am
by wheels1758

Re: tileinfo info

Posted: Mon Feb 28, 2011 12:49 pm
by BrutalMX
I appreciate what you have done here, wheels. Kudos to you. when I'm ready to finally add some textures and different looks I'm going to watch it over again and actually. use it. thqnks!

Re: tileinfo info

Posted: Fri Jul 01, 2011 12:54 am
by shawn 718
I REALLY NEED HELP GUYS! :( my problem is one i do not have a tileinfo file should i just create one? 2. im compleatly lost i watched the video above and it helped lots with the decals but could someone explane hot to make roost different? idk maybee with a video. thanks

Re: tileinfo info

Posted: Fri Aug 05, 2011 5:24 pm
by yzmxer608
I've always wondered this, does the slip speed mean how much the tire is slipping (spinning or sliding down a hill or sideways) or just how fast the tire is moving (straight line even with perfect grip)?

Re: tileinfo info

Posted: Fri Aug 05, 2011 11:25 pm
by jlv
It's the speed of the contact patch relative to the ground. If the tire isn't sliding it will be 0 no matter how fast you're rolling.

Re: tileinfo info

Posted: Sat Feb 04, 2012 1:03 am
by yzmxer608
Jlv, have you made the roost you use for SX public? I have the decals but I'm not sure about the roost (just want it for screenshot editing ;)).

Re: tileinfo info

Posted: Sat Feb 04, 2012 1:10 am
by jlv
Here's what I'm using now.

Code: Select all

friction 1.0 1.0
friction 1.0 32.0
friction 1.5 64.0
roll_resist 5.0 15.0 10.0
texture @dirt.ppm
roost texture=@splash.png grow=1.5 slow_angle=0.5 drag=0 size=1.0 r=79 g=64 b=34 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.25   4.5
roll_resist  5.0 75.0 10.0
roll_resist  5.0 50.0 50.0
texture @colors/olive.png
roost texture=@splash.png grow=1.5 slow_angle=1.0 drag=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
addtile

friction 0.5    0.25
friction 0.3    1.5
friction 0.5    3.0
friction 1.125  4.5
roll_resist  5.0 15.0 0.0
roll_resist  50.0 150.0 5.0
roll_resist  25.0 75.0 50.0
texture @sand.ppm
roost texture=@loam_dryscatter16x16.png count=1 size=1.0 grow=8.0 drag=5 r=216 g=192 b=107 a=192
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist 15.0 20.0 25.0
roll_resist 25.0 75.0 50.0
texture @colors/maroon.png
roost texture=@splash.png grow=2.0 drag=0 size=1.0 r=45 g=25 b=16 fade_a=0
addtile

friction 0.125  4.0
friction 0.25   8.0
friction 1.0   16.0
roll_resist  5.0  15.0 10.0
roll_resist  5.0  15.0 25.0
roll_resist 50.0 150.0 50.0
texture @colors/aqua.png
roost texture=@splash.png drag=0 size=0.5 a=192
roost texture=@splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile

friction 1.0 1.0
roll_resist 5.0 25.0 10.0
roll_resist 5.0 50.0 50.0
texture @colors/green.png
roost texture=@splash.png count=4 grow=1.5 slow_angle=1.0 drag=0 size=1.0 r=52 g=39 b=28 fade_a=0
roost texture=@grassthin16x16.png count=1 vscale=0.25 size=1.0
addtile

friction 1.0 6.0
friction 0.8 8.0
roll_resist 5.0 15.0 10.0
texture @colors/gray.png
roost texture=@loam_dryscatter16x16.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
addtile

Re: tileinfo info

Posted: Sat Feb 04, 2012 2:31 am
by yzmxer608
I'm sorry, I meant the actual roost image.

Re: tileinfo info

Posted: Sat Feb 04, 2012 5:50 am
by jlv
I believe it was in "newtiletest", but here it is by itself:
Image

Re: tileinfo info

Posted: Sat Feb 04, 2012 5:55 am
by yzmxer608
Thank you :).

Re: tileinfo info

Posted: Sun Apr 15, 2012 9:52 pm
by Shadow
Is there a way to separate the longitudinal and latitudinal friction? Being able to set different values for those would definitely improve how the tires handle.

Also, any suggestions on how to come up with a realistic sx traction? I can't get rid of that "pin through the whoops in 1st gear" thing.

Re: tileinfo info

Posted: Sun Apr 15, 2012 11:16 pm
by jlv
Not yet on the separate lateral traction. For the SX traction try starting with what I posted a couple of posts above this.

Re: tileinfo info

Posted: Thu May 24, 2012 8:31 pm
by Jay
Hey what does everyone use as a good dusty roost settup on their tracks kinda like JLV's sand section dust