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Creating a low-res version of a track

Posted: Tue Nov 10, 2015 7:11 pm
by checkerz
Kinda sorta, rough around the edges way to make this happen:
How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...

1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!

This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.

Re: Creating a low-res version of a track

Posted: Wed Nov 11, 2015 2:18 am
by jlv
The statues file is part of the track hash. You can't edit it if you want it to stay compatible.

Re: Creating a low-res version of a track

Posted: Wed Nov 11, 2015 2:31 am
by aeffertz
What I do is open notepad and save a blank text document and then rename it to whatever statue I don't want in the low res version. That way the game still notices the file, except it's really just blank.