Reverse start-gate order tool

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Wahlamt
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Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Reverse start-gate order tool

Postby Wahlamt » Mon Jun 20, 2016 8:31 pm

Since this is yet one more thing I'm annoyed by, that you can't (from what I know) choose whether you want to have the gate going from left to right or right to left, the game always assumes it's left to right.

To use this tool:
Instructions are in the link, but I might just as well give them here too.

Just copy all the start gates, paste them into the text area and hit Generate! Some new output will pop up and you will now have the code for the gates in a reversed order. Just replace the code in the "timing_gates" file with the new one.

Link to the "reverse start gates tool": http://mxsimtools.storkenmxs.com/startgatereverseorder.php

Link to my other tools: http://mxsimtools.storkenmxs.com/

Screenshot of what the tool looks like:
Image

jlv
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Re: Reverse start-gate order tool

Postby jlv » Tue Jun 21, 2016 3:02 am

If you're generating the gate with http://mxsimulator.com/trackutils.html you should be able to use a negative value for the spacing. I always just reversed them in emacs when it was a right hand start.
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User avatar
Wahlamt
Posts: 5903
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Reverse start-gate order tool

Postby Wahlamt » Tue Jun 21, 2016 12:01 pm

jlv wrote:If you're generating the gate with http://mxsimulator.com/trackutils.html you should be able to use a negative value for the spacing. I always just reversed them in emacs when it was a right hand start.

I figured there was probably something already for it, but wasn't sure. Either way I use the regular http://mxsimulator.com/gate.html to generate my gates.


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