Reverse start-gate order tool

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Wahlamt
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Reverse start-gate order tool

Post by Wahlamt »

Since this is yet one more thing I'm annoyed by, that you can't (from what I know) choose whether you want to have the gate going from left to right or right to left, the game always assumes it's left to right.

To use this tool:
Instructions are in the link, but I might just as well give them here too.

Just copy all the start gates, paste them into the text area and hit Generate! Some new output will pop up and you will now have the code for the gates in a reversed order. Just replace the code in the "timing_gates" file with the new one.

Link to the "reverse start gates tool": http://mxsimtools.storkenmxs.com/startgatereverseorder.php

Link to my other tools: http://mxsimtools.storkenmxs.com/

Screenshot of what the tool looks like:
Image
jlv
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Re: Reverse start-gate order tool

Post by jlv »

If you're generating the gate with http://mxsimulator.com/trackutils.html you should be able to use a negative value for the spacing. I always just reversed them in emacs when it was a right hand start.
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Wahlamt
Posts: 7933
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Reverse start-gate order tool

Post by Wahlamt »

jlv wrote:If you're generating the gate with http://mxsimulator.com/trackutils.html you should be able to use a negative value for the spacing. I always just reversed them in emacs when it was a right hand start.
I figured there was probably something already for it, but wasn't sure. Either way I use the regular http://mxsimulator.com/gate.html to generate my gates.
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