Start Gate tutorial

DBRider251
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Re: Start Gate tutorial

Post by DBRider251 »

I finally got it last night, i just deleted my file and downloaded another one, changed it, and it worked. Not sure. But Y coordinate is height, not position :wink:
TeamHavocRacing wrote:it's all the liberals fault
MX4EVER
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Re: Start Gate tutorial

Post by MX4EVER »

If someone has a better feeling with videos, here is mine. Not waiting for your rating on my english accent haha 8)

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Logan Montgomery
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Re: Start Gate tutorial

Post by Logan Montgomery »

Have watched many tutorials on how to change the location of my starting gate. I have tried everything and my gates will not move. Please help!
Wahlamt
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Re: Start Gate tutorial

Post by Wahlamt »

Logan Montgomery wrote:Have watched many tutorials on how to change the location of my starting gate. I have tried everything and my gates will not move. Please help!
Do you try to edit the track in C:/Program Files(x86)/Mx Simulator? If so, there is another folder overriding that folder in your personal folder :)
Logan Montgomery
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Re: Start Gate tutorial

Post by Logan Montgomery »

So how do I edit the track in my files 86?
Wahlamt
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Re: Start Gate tutorial

Post by Wahlamt »

Don't, do it in C:\Users\YourUserNameHere\AppData\Local\Mx Simulator, aka your personal folder.
Logan Montgomery
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Re: Start Gate tutorial

Post by Logan Montgomery »

Hmm I think I might do that already though. Ill try something different real quick
Logan Montgomery
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Re: Start Gate tutorial

Post by Logan Montgomery »

Yep I got it! You are a genius bro thanks for your help!
Logan Montgomery
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Re: Start Gate tutorial

Post by Logan Montgomery »

But gates are backwards. How do I fix that?
barrington314
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Re: Start Gate tutorial

Post by barrington314 »

Logan Montgomery wrote:But gates are backwards. How do I fix that?
Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/
Wahlamt
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Re: Start Gate tutorial

Post by Wahlamt »

barrington314 wrote:
Logan Montgomery wrote:But gates are backwards. How do I fix that?
Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/
Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com
barrington314
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Re: Start Gate tutorial

Post by barrington314 »

Wahlamt wrote:
barrington314 wrote:
Logan Montgomery wrote:But gates are backwards. How do I fix that?
Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/
Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com
Try this script that SMR made awhile ago. No other tool needed. 8)
http://www.mediafire.com/file/yduqg9ess ... artgate.py
Wahlamt
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Re: Start Gate tutorial

Post by Wahlamt »

barrington314 wrote:
Wahlamt wrote:
barrington314 wrote: Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/
Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com
Try this script that SMR made awhile ago. No other tool needed. 8)
http://www.mediafire.com/file/yduqg9ess ... artgate.py
I just started to get up ans you had to push me down again :x But I guess that works too :lol:
barrington314
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Re: Start Gate tutorial

Post by barrington314 »

For those that don't know, you'll have to have Python to run this script. You edit it with some type of text editor (notepad++). Everything is labeled. Should be pretty self explanatory. The last line you should be editing is line 28. Save it. Then run it. It'll create a "startgates" file inside the desired track folder that you named.
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