Start Gate tutorial

User avatar
DBRider251
Posts: 1364
Joined: Fri Jun 21, 2013 5:38 pm
Team: LCQ Studios

Re: Start Gate tutorial

Postby DBRider251 » Mon Aug 03, 2015 1:48 pm

I finally got it last night, i just deleted my file and downloaded another one, changed it, and it worked. Not sure. But Y coordinate is height, not position :wink:
Image

User avatar
MX4EVER
Posts: 251
Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: France
Contact:

Re: Start Gate tutorial

Postby MX4EVER » Tue Oct 27, 2015 11:07 am

If someone has a better feeling with videos, here is mine. Not waiting for your rating on my english accent haha 8)


Logan Montgomery
Posts: 5
Joined: Sun Feb 03, 2019 2:43 am
Team: Vans | Fuel Clothing

Re: Start Gate tutorial

Postby Logan Montgomery » Sun Feb 03, 2019 2:45 am

Have watched many tutorials on how to change the location of my starting gate. I have tried everything and my gates will not move. Please help!

User avatar
Wahlamt
Posts: 7030
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Start Gate tutorial

Postby Wahlamt » Sun Feb 03, 2019 7:58 pm

Logan Montgomery wrote:Have watched many tutorials on how to change the location of my starting gate. I have tried everything and my gates will not move. Please help!

Do you try to edit the track in C:/Program Files(x86)/Mx Simulator? If so, there is another folder overriding that folder in your personal folder :)

Logan Montgomery
Posts: 5
Joined: Sun Feb 03, 2019 2:43 am
Team: Vans | Fuel Clothing

Re: Start Gate tutorial

Postby Logan Montgomery » Sun Feb 10, 2019 12:28 am

So how do I edit the track in my files 86?

User avatar
Wahlamt
Posts: 7030
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Start Gate tutorial

Postby Wahlamt » Sun Feb 10, 2019 5:12 am

Don't, do it in C:\Users\YourUserNameHere\AppData\Local\Mx Simulator, aka your personal folder.

Logan Montgomery
Posts: 5
Joined: Sun Feb 03, 2019 2:43 am
Team: Vans | Fuel Clothing

Re: Start Gate tutorial

Postby Logan Montgomery » Wed Feb 13, 2019 2:59 am

Hmm I think I might do that already though. Ill try something different real quick

Logan Montgomery
Posts: 5
Joined: Sun Feb 03, 2019 2:43 am
Team: Vans | Fuel Clothing

Re: Start Gate tutorial

Postby Logan Montgomery » Wed Feb 13, 2019 3:05 am

Yep I got it! You are a genius bro thanks for your help!

Logan Montgomery
Posts: 5
Joined: Sun Feb 03, 2019 2:43 am
Team: Vans | Fuel Clothing

Re: Start Gate tutorial

Postby Logan Montgomery » Wed Feb 13, 2019 3:09 am

But gates are backwards. How do I fix that?

barrington314
Posts: 6570
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Start Gate tutorial

Postby barrington314 » Wed Feb 13, 2019 3:32 am

Logan Montgomery wrote:But gates are backwards. How do I fix that?

Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/

User avatar
Wahlamt
Posts: 7030
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Start Gate tutorial

Postby Wahlamt » Wed Feb 13, 2019 5:06 am

barrington314 wrote:
Logan Montgomery wrote:But gates are backwards. How do I fix that?

Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/

Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com

barrington314
Posts: 6570
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Start Gate tutorial

Postby barrington314 » Wed Feb 13, 2019 5:30 am

Wahlamt wrote:
barrington314 wrote:
Logan Montgomery wrote:But gates are backwards. How do I fix that?

Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/

Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com

Try this script that SMR made awhile ago. No other tool needed. 8)
http://www.mediafire.com/file/yduqg9ess ... artgate.py

User avatar
Wahlamt
Posts: 7030
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Start Gate tutorial

Postby Wahlamt » Wed Feb 13, 2019 7:06 am

barrington314 wrote:
Wahlamt wrote:
barrington314 wrote:Like as in, gate 1 is your outside gate? Your first turn is a right hander? Use this...
http://textmechanic.com/text-tools/basi ... ext-lines/

Couldn't you shown me that when I wanted that? :lol: I made my own tool for it :lol:
http://mxsimtools.storkenmxs.com

Try this script that SMR made awhile ago. No other tool needed. 8)
http://www.mediafire.com/file/yduqg9ess ... artgate.py

I just started to get up ans you had to push me down again :x But I guess that works too :lol:

barrington314
Posts: 6570
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Start Gate tutorial

Postby barrington314 » Wed Feb 13, 2019 2:17 pm

For those that don't know, you'll have to have Python to run this script. You edit it with some type of text editor (notepad++). Everything is labeled. Should be pretty self explanatory. The last line you should be editing is line 28. Save it. Then run it. It'll create a "startgates" file inside the desired track folder that you named.


Return to “Tutorials”

Who is online

Users browsing this forum: No registered users and 1 guest