[Tutorial] - Track Making - Part 2 Added

BrutalMX
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Re: [Tutorial] - Track Making - Part 2 Added

Post by BrutalMX »

yeah, by using gradients? ive been trying for the past hour haha...ive been trying to different shade trick, gradient trick...like idk which is the best way grrr
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Tactical B4ndit
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Re: [Tutorial] - Track Making - Part 2 Added

Post by Tactical B4ndit »

BrutalMX wrote:
Tactical B4ndit wrote:where/how do you access the in-game editor?
go to the your Program files folder, and right click on mx.exe and select properties. in the target section, add "--editor" without the quotes of course. Click OK, load the game up, select your blank track if you added one, and press the TAB button on ur keyboard till it comes up.
so after i do the right click on mx.exe and select properties, where is the target sections because i see nothing that says that
saetta
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Re: [Tutorial] - Track Making - Part 2 Added

Post by saetta »

i have a little problem..
after starting a new map in L3DT and changing the highfield horizontal scale, i started the edit tool and i had 2780m high hills in a mini map.. same in the mxs editor..
did i do something wrong with the settings of the map??
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wheels1758
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Re: [Tutorial] - Track Making - Part 2 Added

Post by wheels1758 »

saetta wrote:i have a little problem..
after starting a new map in L3DT and changing the highfield horizontal scale, i started the edit tool and i had 2780m high hills in a mini map.. same in the mxs editor..
did i do something wrong with the settings of the map??
I would reccommend throwing the height values out the window and just try something like 0 200 for your terrain.hf min/max values. just play with the min/max values until it seems about right, then get to work on the track :)
saetta
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Re: [Tutorial] - Track Making - Part 2 Added

Post by saetta »

i will try it..
thx!!
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iCool
Crushed Dissenter
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Re: [Tutorial] - Track Making - Part 2 Added

Post by iCool »

I can't edit(using the pencil) because I don't have OpenGL 2.0, where can I get it from?
Where is MX Sim Editor? Is it in the MX Sim game itself or what?
Keep it simple
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BRAAAAP to the fullest !
Maleksi
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Re: [Tutorial] - Track Making - Part 2 Added

Post by Maleksi »

should that come in game exactly like that what i did with the L3DT? Im not getting anything but my old track what i did in blank track. I have installed the blank track again and again and then i did all of those things to it and it shows only my old track. WHATS WRONG?!?!?! :evil: :evil:
colton11
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Re: [Tutorial] - Track Making - Part 2 Added

Post by colton11 »

i tried to used l3dt but mine would not work i couldnt find the terrain.hf file for the track please help!!!
NP301
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Re: [Tutorial] - Track Making - Part 2 Added

Post by NP301 »

Where do I get to the in game track editor?
colton11
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Re: [Tutorial] - Track Making - Part 2 Added

Post by colton11 »

youtube it
KTM-Racing-124
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Re: [Tutorial] - Track Making - Part 2 Added

Post by KTM-Racing-124 »

I know this is old and the method may be outdated but if this still works what exactly do I change in notepad++
this is all that shows up
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MXK_NK181
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Re: [Tutorial] - Track Making - Part 2 Added

Post by MXK_NK181 »

How do i properly export a track made in the regular editor so I can send it to my friend? When I sent him my track file he said it was just a blank editor track in the game??
cdub85
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Re: [Tutorial] - Track Making - Part 2 Added

Post by cdub85 »

Here is the track file that MXK_NK181 sent me. I'm not sure whats wrong, I've never made a track. Any Ideas?
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aeffertz
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Re: [Tutorial] - Track Making - Part 2 Added

Post by aeffertz »

So I need like a retard version of how to do this, apparently.

I'm trying to make a local track and have no idea how to make the base terrain a shot from Google earth so I can trace the track in game and have it correct size. I've tried the Sketchup method but I don't know what to do once I have the heights figured out. Any help?
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