[Tutorial] - Track Making - Part 2 Added

yomo
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yomo » Wed Sep 09, 2009 1:51 am

huntermx4 wrote:hey DJ when i went into the game and selected the track it says "bad shading demensions (1025x1025).any suggestions?


You will need to open the shading file and change the dimensions of the shading file to the displacement map. It will most probably be 1025x1025 or 2049x2049
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huntermx4
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Re: [Tutorial] - Track Making - Part 2 Added

Postby huntermx4 » Wed Sep 09, 2009 1:55 am

i opened the shading file in my notepad and it has p61025 1025 in it
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DJ99X
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Re: [Tutorial] - Track Making - Part 2 Added

Postby DJ99X » Wed Sep 09, 2009 3:30 am

Yes, because you can edit images in a notepad

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Re: [Tutorial] - Track Making - Part 2 Added

Postby Garasaki » Wed Sep 09, 2009 3:32 am

Ya know DJ...sometimes you lay it on a bit thick :lol:
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huntermx4
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Re: [Tutorial] - Track Making - Part 2 Added

Postby huntermx4 » Wed Sep 09, 2009 12:21 pm

oh so dj do i need to erase everything in the notepad and then just do "1025(space)1025"?
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Re: [Tutorial] - Track Making - Part 2 Added

Postby jlv » Wed Sep 09, 2009 9:55 pm

You're going to have to use a paint program that outputs PPM files. If you use notepad for image editing you truly have mad skillz.
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dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Fri Sep 18, 2009 12:11 am

i am so confused .
im trying to make a replica of ctmx aka rocky hill mx

ok so what im wondering is how do you like change the color of dirt and add shading
i do not have photo shop but i have gimp . i already put all the jumps and berms in using in game editor . there is only dirt and grass under tile map edit so how do i like get some better looking dirt ?
dms 56
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yomo
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yomo » Fri Sep 18, 2009 3:14 pm

Have a look here

viewtopic.php?f=2&t=1846
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dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Fri Sep 18, 2009 7:32 pm

ok i read the part about decals . seemed a little advanced for me to under stand lol . seemed like it skipped a step . it doesnt say anything about making decals or getting them so.....some help?
dms 56
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Studebake
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Studebake » Fri Sep 18, 2009 9:06 pm

I don't have the in game track editor, how do i get it? and also, when i clicked edit, the map was a bunch of cliffs and stuff... but i followed the diredtions like perfectly...
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Pumaxcs » Fri Sep 18, 2009 10:10 pm

viewtopic.php?f=1&t=1212&start=0
Scroll down abit in the first post, you'll find out.
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dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Sun Sep 20, 2009 1:29 am

if i wanted to add mud to my track like the mud from newtiletest i would just go into my personal file open newtiletest
.copy and paste newtile info into the blank track file . then in editor i press tilemap edit and then just put in the mud rite?
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yomo » Sun Sep 20, 2009 2:49 am

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uriel86
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Re: [Tutorial] - Track Making - Part 2 Added

Postby uriel86 » Mon Sep 21, 2009 10:32 am

i created displacement map using "L3DT 2.7" and called it terrain.png, copied to my blank track folder but in editor my blank track is still flat :(

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Re: [Tutorial] - Track Making - Part 2 Added

Postby huntermx4 » Mon Sep 21, 2009 4:02 pm

uriel86 wrote:i created displacement map using "L3DT 2.7" and called it terrain.png, copied to my blank track folder but in editor my blank track is still flat :(


lol ur point is?
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