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Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Feb 26, 2011 4:24 am
by BrutalMX
yeah, by using gradients? ive been trying for the past hour haha...ive been trying to different shade trick, gradient trick...like idk which is the best way grrr

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Tue Mar 01, 2011 9:35 pm
by Tactical B4ndit
BrutalMX wrote:
Tactical B4ndit wrote:where/how do you access the in-game editor?
go to the your Program files folder, and right click on mx.exe and select properties. in the target section, add "--editor" without the quotes of course. Click OK, load the game up, select your blank track if you added one, and press the TAB button on ur keyboard till it comes up.
so after i do the right click on mx.exe and select properties, where is the target sections because i see nothing that says that

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Mon Aug 15, 2011 11:31 am
by saetta
i have a little problem..
after starting a new map in L3DT and changing the highfield horizontal scale, i started the edit tool and i had 2780m high hills in a mini map.. same in the mxs editor..
did i do something wrong with the settings of the map??

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Thu Aug 18, 2011 11:40 pm
by wheels1758
saetta wrote:i have a little problem..
after starting a new map in L3DT and changing the highfield horizontal scale, i started the edit tool and i had 2780m high hills in a mini map.. same in the mxs editor..
did i do something wrong with the settings of the map??
I would reccommend throwing the height values out the window and just try something like 0 200 for your terrain.hf min/max values. just play with the min/max values until it seems about right, then get to work on the track :)

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Aug 20, 2011 7:27 am
by saetta
i will try it..
thx!!

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Nov 12, 2011 8:37 am
by iCool
I can't edit(using the pencil) because I don't have OpenGL 2.0, where can I get it from?
Where is MX Sim Editor? Is it in the MX Sim game itself or what?

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Fri Nov 25, 2011 7:27 pm
by Maleksi
should that come in game exactly like that what i did with the L3DT? Im not getting anything but my old track what i did in blank track. I have installed the blank track again and again and then i did all of those things to it and it shows only my old track. WHATS WRONG?!?!?! :evil: :evil:

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Fri Jan 13, 2012 2:52 am
by colton11
i tried to used l3dt but mine would not work i couldnt find the terrain.hf file for the track please help!!!

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Feb 25, 2012 1:37 am
by NP301
Where do I get to the in game track editor?

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Feb 25, 2012 5:33 pm
by colton11
youtube it

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Fri Aug 15, 2014 3:58 am
by KTM-Racing-124
I know this is old and the method may be outdated but if this still works what exactly do I change in notepad++
this is all that shows up
Image

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sat Aug 23, 2014 12:46 am
by MXK_NK181
How do i properly export a track made in the regular editor so I can send it to my friend? When I sent him my track file he said it was just a blank editor track in the game??

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Sun Aug 24, 2014 12:58 am
by cdub85
Here is the track file that MXK_NK181 sent me. I'm not sure whats wrong, I've never made a track. Any Ideas?
Image

Re: [Tutorial] - Track Making - Part 2 Added

Posted: Tue Dec 02, 2014 6:44 pm
by aeffertz
So I need like a retard version of how to do this, apparently.

I'm trying to make a local track and have no idea how to make the base terrain a shot from Google earth so I can trace the track in game and have it correct size. I've tried the Sketchup method but I don't know what to do once I have the heights figured out. Any help?