[Tutorial] - Track Making - Part 2 Added

Eat_Dirt

Re: [Tutorial] - Track Making

Postby Eat_Dirt » Tue Jul 01, 2008 5:09 pm

im havin problems with makin the berms with the editor i know u have to use the gradient and all but how to make the right shape is where im havin trouble...

Pumaxcs
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Re: [Tutorial] - Track Making

Postby Pumaxcs » Tue Jul 01, 2008 6:14 pm

use the radial paint and not linear
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Garasaki
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Garasaki » Wed Jul 02, 2008 3:01 pm

Hmmmm I like the looks of the MX Sim editor for SX tracks - that gradiant thing looks good.

So what size (resolution) PS file do you utilize in MX Sim? Or does it matter? Does it take a PNG/TGA or something else? I assume grayscale disp map??
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gordy
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Re: [Tutorial] - Track Making - Part 2 Added

Postby gordy » Wed Jul 02, 2008 3:05 pm

you can use any resolution disp map in mx sim, as long as it is to the power of 2 plus 1 e.g. 513x513
the stock one however is 1025x1025.
the disp map is a png
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instupitious.

Eat_Dirt

Re: [Tutorial] - Track Making - Part 2 Added

Postby Eat_Dirt » Wed Aug 06, 2008 5:09 pm

is it possible sumone could make me a blank track with sum diff textures already imported so i can use them in the editor???

moorin
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Re: [Tutorial] - Track Making - Part 2 Added

Postby moorin » Fri Aug 08, 2008 9:43 pm

whenever i try and use l3dt the terrain is like the himalayas is there anyway of starting with a flat heightfield and then adding the terrain i want?
YAMAHA privateers moorin,
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Pumaxcs
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Pumaxcs » Fri Aug 08, 2008 10:16 pm

yes instead of design/inflate you choose blank... but to make it not look like the moutain ranges just make the cliffs and terraces and hight streght and rolling stuff down
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Eat_Dirt

Re: [Tutorial] - Track Making - Part 2 Added

Postby Eat_Dirt » Fri Aug 08, 2008 10:19 pm

could somone go more 1on1 with me on the program cuz i keep gettin this colorful crap and i don't understand why...

Pumaxcs
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Pumaxcs » Sat Aug 09, 2008 4:20 am

ill take this one add me on msn i think i kno enough about it to help you out
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.

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Eat_Dirt

Re: [Tutorial] - Track Making - Part 2 Added

Postby Eat_Dirt » Sat Aug 09, 2008 5:17 am

Pumaxcs wrote:ill take this one add me on msn i think i kno enough about it to help you out

what is ur name on msn? and what time can i get u?

Eat_Dirt

Re: [Tutorial] - Track Making - Part 2 Added

Postby Eat_Dirt » Sat Aug 09, 2008 5:21 am

Pumaxcs wrote:ill take this one add me on msn i think i kno enough about it to help you out


wait i don't have msn anymore... is there anything else u use?

Pumaxcs
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Pumaxcs » Sat Aug 09, 2008 7:26 pm

umm... srry no
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67matt67
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Re: [Tutorial] - Track Making - Part 2 Added

Postby 67matt67 » Wed Sep 03, 2008 11:14 pm

it wont let me change the min. and max. altitude in the text editor :x

yomo
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yomo » Wed Dec 03, 2008 9:21 am

just bumping up this thread off the 2nd page because alot of people seem to want to know how to make tracks
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Voutare
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Voutare » Fri Dec 05, 2008 2:27 am

You make your jumps wierd.


I do one at the bottom, then one half way to the lip (give or take, depends on size), have that curved, then I'll have another one for the lip, and it's a straight line going from 2-3.


Most jumps I can make, I can hit them in 1st or 5th, and never have problems with flipping.
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