[Tutorial] - Track Making - Part 2 Added

User avatar
tyskorn
Posts: 6439
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
Contact:

Re: [Tutorial] - Track Making - Part 2 Added

Postby tyskorn » Fri Jun 12, 2009 5:02 pm

i tried to open the terrain file in notepad but it just comes up as a bunch of roman letters and symbols or something like that.
Image

yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: [Tutorial] - Track Making - Part 2 Added

Postby yomo » Sat Jun 13, 2009 12:45 am

You need to get notepad++
Image

KTM65
Posts: 4
Joined: Mon Jul 06, 2009 11:32 am

Re: [Tutorial] - Track Making - Part 2 Added

Postby KTM65 » Wed Jul 08, 2009 12:07 pm

Hi, I have downloaded L3DT and run through the programme but when I get to number 6 in part one of your instrutions which is to see the track in 3d I get the following error message. "CSapphireWnd: ShowWnd error: -open GL 2.0 is not supported on your system please update driver" can anyone tell me how I can overcome this problem and where I might find the driver.

User avatar
yzmxer608
Posts: 15280
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: [Tutorial] - Track Making - Part 2 Added

Postby yzmxer608 » Wed Jul 08, 2009 3:00 pm

You could try and update your graphics drivers. Go to your graphic card manufacturer's website and you should be able to find the newest set there.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

Matheus#112
Posts: 117
Joined: Wed Feb 25, 2009 5:12 am
Team: Privateer
Location: Brazil - São Bento do Sapucaí
Contact:

Re: [Tutorial] - Track Making - Part 2 Added

Postby Matheus#112 » Wed Jul 15, 2009 10:01 pm

i need help with textures, someone can help me ? please ?

Garasaki
Posts: 1949
Joined: Mon Feb 04, 2008 4:33 pm

Re: [Tutorial] - Track Making - Part 2 Added

Postby Garasaki » Thu Jul 16, 2009 2:04 pm

If you want any chance at getting help, you need to ask specific questions. No one can respond to "I need help with textures".

You need SPECIFIC questions to get answers.
Image

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.

nate moto 29
Posts: 17
Joined: Wed May 20, 2009 12:57 am
Team: Privateer
Location: ontario canada

Re: [Tutorial] - Track Making - Part 2 Added

Postby nate moto 29 » Fri Jul 17, 2009 5:57 pm

hey i did everthing untill the end of 8 because i cant find the track editer, do you have download it or does it come with the game cuz i cant find it.

LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England
Contact:

Re: [Tutorial] - Track Making - Part 2 Added

Postby LuKe » Sun Aug 09, 2009 11:08 pm

ok im in the track editor and got the jump scaled but how do i actually put it into the map so i can test the jump out
any help appreciated :mrgreen:

honda150rider
Posts: 171
Joined: Fri Jun 05, 2009 9:58 pm

Re: [Tutorial] - Track Making - Part 2 Added

Postby honda150rider » Sat Sep 05, 2009 4:18 am

errr stupid question on the ingame editor how do i make the radius [circle] bigger

User avatar
yzmxer608
Posts: 15280
Joined: Mon Dec 29, 2008 4:30 am
Team: Race Tech/SD
Location: Wisconsin, U.S.A

Re: [Tutorial] - Track Making - Part 2 Added

Postby yzmxer608 » Sat Sep 05, 2009 4:21 am

Where it shows the radius' size, click on the right of that number, it should make it bigger.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

honda150rider
Posts: 171
Joined: Fri Jun 05, 2009 9:58 pm

Re: [Tutorial] - Track Making - Part 2 Added

Postby honda150rider » Sat Sep 05, 2009 4:24 am

yzmxer608 wrote:Where it shows the radius' size, click on the right of that number, it should make it bigger.

thanks but now in the in game editor it wont let me do anything it says update needed

dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

Re: [Tutorial] - Track Making - Part 2 Added

Postby dearnhardtfan7 » Sat Sep 05, 2009 4:46 am

like i already said that means nothing now. Ignore the update needed message.
R.I.P. Jacob Nash #241
PSN-chrismri463
Image
xfire--cmarona463

LuKe
Posts: 1190
Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England
Contact:

Re: [Tutorial] - Track Making - Part 2 Added

Postby LuKe » Sat Sep 05, 2009 8:06 pm

thanks dearnhardtfan7 for helping me out but ive got a question how do u make burms and turns in the ingame editor :?

honda150rider
Posts: 171
Joined: Fri Jun 05, 2009 9:58 pm

Re: [Tutorial] - Track Making - Part 2 Added

Postby honda150rider » Tue Sep 08, 2009 7:23 pm

LUKE2851 wrote:thanks dearnhardtfan7 for helping me out but ive got a question how do u make burms and turns in the ingame editor :?


i was wondering that to i usally just put raise all the way around the outside of the turn and lower the innner part then smooth it out

huntermx4
Posts: 345
Joined: Mon Feb 09, 2009 1:03 am
Team: Privateer
Location: Illinois
Contact:

Re: [Tutorial] - Track Making - Part 2 Added

Postby huntermx4 » Tue Sep 08, 2009 7:38 pm

hey DJ when i went into the game and selected the track it says "bad shading demensions (1025x1025).any suggestions?
Image


Return to “Tutorials”

Who is online

Users browsing this forum: No registered users and 1 guest