[Tutorial] - Track Making - Part 2 Added

cpt_Slow
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Re: [Tutorial] - Track Making - Part 2 Added

Postby cpt_Slow » Mon Sep 21, 2009 4:22 pm

Did you put it into program files or personal folder? Should be in personal (and I would delete the blank track files in program files to avoid confusion.)

uriel86
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Re: [Tutorial] - Track Making - Part 2 Added

Postby uriel86 » Mon Sep 21, 2009 4:27 pm

cpt_Slow wrote:Did you put it into program files or personal folder? Should be in personal (and I would delete the blank track files in program files to avoid confusion.)


THANKS A LOT MAN, i deleted blank folder from main game directory (like C:\program files\MX Simulator) and now it works !!!

dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Sat Sep 26, 2009 2:49 pm

i think this the right thread for this question but idk

ok so i want to use ddmxs obect pack in my track so i go into ddmxs obectpack1 folder and click on statues and press cut
i go to my blank track and paste the statues file in there and replace the old one with that
i go into the game and all the objects are there . except all the old objects like the finish line bleachers etc
so i opened the statues file in word and open a blank tracks statue file in wordpad i copy and paste everything thats in the blank tracks statue file into the track im working ons statue file . then i save it as a txt doccument . then i go into the game and still have just the obejcts from ddmxs object pack and not the stock objects . what am i doing wrong? is it because i saved as a txt doccument and not a file?
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yzmxer608
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yzmxer608 » Sat Sep 26, 2009 2:52 pm

You can try saving it as a normal file, just rename it but take off the .txt at the end. Say OK to the filetype changing warning and see if it works then.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Sat Sep 26, 2009 6:32 pm

when i open it with wordpad my only saving choices are...
Rich Text Format [rtf]
text document
text doccument-MS-DOS Format
and
unicode text doccument

so which one or should i just open it with something else?
what do you guys usally open it with?
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yzmxer608
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yzmxer608 » Sat Sep 26, 2009 6:36 pm

Everyone uses notepad++, it can save and open plain files.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Sat Sep 26, 2009 6:52 pm

yzmxer608 wrote:Everyone uses notepad++, it can save and open plain files.


thanks tons fixed it
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dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Mon Oct 05, 2009 7:12 pm

how do i make my track all whooped out and bumps everywhere sorta like wfo mx?[using in game editor]
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yzmxer608
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Re: [Tutorial] - Track Making - Part 2 Added

Postby yzmxer608 » Tue Oct 06, 2009 10:39 pm

Use the raise and lower tool and "paint" how you want the bumps to be. Vary the radius of the tool so everything isn't the same. Could take a while to get a good system down, but using both the raise and lower tools, then smooth parts some you might get a good outcome. To be honest doing braking bumps in a paint editor and in the track editor both have strong points and drawbacks, so try both and see which you like better.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

gordy
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Re: [Tutorial] - Track Making - Part 2 Added

Postby gordy » Wed Oct 07, 2009 8:07 am

i think youd be better off using the gradient editor for things like braking/acceleration bumps
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instupitious.

dms
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Re: [Tutorial] - Track Making - Part 2 Added

Postby dms » Wed Oct 07, 2009 6:46 pm

gordy wrote:i think youd be better off using the gradient editor for things like braking/acceleration bumps


ive tried that but... if u want like a bump on half the side of the track and not the other? u cnt do that with gradient edit
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Kawasakis-16K
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Re: [Tutorial] - Track Making - Part 2 Added

Postby Kawasakis-16K » Thu Oct 15, 2009 4:18 pm

could i use google sketchup to make tracks

iMoto156
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Re: [Tutorial] - Track Making - Part 2 Added

Postby iMoto156 » Sun Oct 18, 2009 1:53 am

hey, whenever i go to click "edit", it says "openGL 2.0 is not supported on your system. Please update your graphics drivers."
can anyone tell me how to do this?
btw, it also says
"Your driver information:
- OpenGL version: 1.5.0 Build 7.14.10.1318
- Card/chipset: Intel 965/963 Graphics Media Accelerator
- Vendor: Intel"

please help!!!
Thanks, Mason156

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DJ99X
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Re: [Tutorial] - Track Making - Part 2 Added

Postby DJ99X » Sun Oct 18, 2009 2:10 am

Go onto the intel website, and find a driver for the intel 965

JackB322
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Re: [Tutorial] - Track Making - Part 2 Added

Postby JackB322 » Tue Nov 10, 2009 4:30 pm

how do you open the track editor?


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