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Re: Tutorial - Importing Custom objects

Posted: Fri Aug 24, 2012 6:19 pm
by yzmxer608
Can you post what you have in the statues file for it? Also, depending on where the center is for the object, it might be under the terrain.

Re: Tutorial - Importing Custom objects

Posted: Fri Aug 24, 2012 7:06 pm
by mxsisboss
oh okay heres what it says,

Code: Select all

[2050.000000 0.000000 50.000000] 0.000000 @ropefence.jm @ropefence.png null
This is the line, (I have all the lines for the stock object in the file and at least 1 line emty after the last which is the invisible object.

Re: Tutorial - Importing Custom objects

Posted: Sat Aug 25, 2012 4:42 am
by yzmxer608
You have to put your track folder name in the reference. Right now it's looking for the files in your personal folder.

Code: Select all

[2050.000000 0.000000 50.000000] 0.000000 @yourtrackfolder\ropefence.jm @yourtrackfolder\ropefence.png null

Re: Tutorial - Importing Custom objects

Posted: Sat Aug 25, 2012 7:03 am
by mxsisboss
ok thanks yzed ill try it now.

Re: Tutorial - Importing Custom objects

Posted: Sat Aug 25, 2012 7:11 am
by mxsisboss
It works thank you yzed :D

Re: Tutorial - Importing Custom objects

Posted: Sat Dec 15, 2012 7:28 am
by 22Ryann
Hey guys,

Making some custom objects at the moment, but am unable to get my Norm to work on it..

Whats the details on doing this, i cant find any info, i tryed downloing other objects and looking and it seems im doing the right thing but its not working?

i have
fence.jm
fence.png
fence_norm.png

??? do i need to add more details to my statue file?

Re: Tutorial - Importing Custom objects

Posted: Sat Dec 15, 2012 7:34 am
by 22Ryann
I have all three files in my statuefiles folder... and texture shows up fine, but norm doesnt

Re: Tutorial - Importing Custom objects

Posted: Sat Dec 15, 2012 7:36 am
by MX PRODIGY 17
22Ryann wrote:Hey guys,

Making some custom objects at the moment, but am unable to get my Norm to work on it..

Whats the details on doing this, i cant find any info, i tryed downloing other objects and looking and it seems im doing the right thing but its not working?

i have
fence.jm
fence.png
fence_norm.png

??? do i need to add more details to my statue file?
Wait, you are just putting that in the statues file? Gotta check... :D it's been awhile for me but I don't think you need to have .png after norm. Just save it as a LNG obviously but it does not need to be in the text file... Try it I am probably wrong.

Re: Tutorial - Importing Custom objects

Posted: Sun Dec 16, 2012 9:24 am
by 22Ryann
Ok, i think it was working just hard top notice..

Can anyone explain to me the -repeat on some texturing and how it works? like for moving water?

Re: Tutorial - Importing Custom objects

Posted: Sun Dec 30, 2012 4:40 am
by ddmx
-repeat means that your UV layout, if outside the bounds of the UV coordinates, repeats. i.e. if you make your texture.png tile then you can make your UV infinitely big and it will tile the texture forever. I can post an image to make it clearer if necessary.

Re: Tutorial - Importing Custom objects

Posted: Tue Mar 26, 2013 12:41 am
by chrsterrill64
how do i make the object bigger in game its to small

Re: Tutorial - Importing Custom objects

Posted: Tue Mar 26, 2013 3:32 am
by SMR 510RR
chrsterrill64 wrote:how do i make the object bigger in game its to small
The only way I know how is to get ahold of the .blend or .obj and scale it in the 3d application of your choice and re-export it out for MXS.

Re: Tutorial - Importing Custom objects

Posted: Tue Mar 26, 2013 1:36 pm
by chrsterrill64
okay thanks