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Re: Making a Skybox in TG2 with Garasaki

Posted: Sat Apr 21, 2012 6:35 pm
by yzmxer608

Re: Making a Skybox in TG2 with Garasaki

Posted: Sat Apr 21, 2012 7:30 pm
by rafagas
Thank you so much :D

Re: Making a Skybox in TG2 with Garasaki

Posted: Sat Aug 25, 2012 1:08 pm
by vmaki
Garasaki wrote:Some clever people are putting the disp map of there track in as terrain to get a really seemless transition between terrain and sky, in game. Seems like an awesome idea!
Would someone care to elaborate on this one? It seems to take about 40 mins per image to render so I would like to get it right on the first go!

Re: Making a Skybox in TG2 with Garasaki

Posted: Thu Sep 13, 2012 9:57 pm
by Garasaki
Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.

Re: Making a Skybox in TG2 with Garasaki

Posted: Thu Sep 13, 2012 10:15 pm
by checkerz
Garasaki wrote:Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.
HE'S ALIVE!

Re: Making a Skybox in TG2 with Garasaki

Posted: Mon Sep 17, 2012 2:07 pm
by vmaki
Garasaki wrote:Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.
6 hours seems pretty hefty. I made my skybox without that dispmap thing. I had to render all the views to get hugin to work though. Thanks for the tutorial!