Tutorial - Using Decals

dizzle188
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Re: Tutorial - Using Decals

Postby dizzle188 » Thu Jan 13, 2011 10:19 pm

im trying to make one big decal that will cover the track so i wont have multiple png files that ill have to deal with, but i cant seem to get it working in the game.

somone please help!

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wheels1758
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Re: Tutorial - Using Decals

Postby wheels1758 » Fri Jan 14, 2011 3:33 am

Yes you can, but it wont look good at all.

What are the values in the terrain.hf file? Once we know that, the decals line will be easy.

dizzle188
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Re: Tutorial - Using Decals

Postby dizzle188 » Fri Jan 14, 2011 11:12 pm

what would be a good value for the .hf file? what do you normally use? and what method would you recommend i try then?

dizzle188
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Re: Tutorial - Using Decals

Postby dizzle188 » Sat Jan 15, 2011 12:29 am

can somone make a tutorial with screen shots on what their decals look like before they go on to the track and what not

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Re: Tutorial - Using Decals

Postby GO KITTY199 » Thu Feb 24, 2011 8:22 pm

hey ok i know im late to reply but i can use decals fine i know what to do and i make tracks but how do i add 2 different decals like have the track and jumps as dirt and around the track grass

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Re: Tutorial - Using Decals

Postby GO KITTY199 » Thu Feb 24, 2011 8:23 pm

hey ok i know im late to reply but i can use decals fine i know what to do and i make tracks but how do i add 2 different decals like have the track and jumps as dirt and around the track grass

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Re: Tutorial - Using Decals

Postby shawn 718 » Tue May 03, 2011 1:01 am

Can i have some step by step help on covering my hole track with one decal or maltiple ones? so have one decal cover the whole track so i dont waist my time putting them in place one at a time? :?:

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BraydenKTM
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Re: Tutorial - Using Decals

Postby BraydenKTM » Tue Jul 26, 2011 8:39 am

ohk i did this and it wont work i have had some of them in the game but than i put more in and they dont show up here is what i put in.


[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/road.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/ track.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/grass.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/rut.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/rut1.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/tiretracks.png
[100.000000 100.000000] 0.000000 15.000000 1.000000 @chadreed/decal/ontrackdirt
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Re: Tutorial - Using Decals

Postby Garasaki » Tue Jul 26, 2011 1:57 pm

Well they are all sitting on top of each so you'll only see the top one.

Change the first number in the coorinates by like 10 or 20 for each one, ie 100 for the first, 120 for the second, 140 for the 3rd, etc
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BraydenKTM
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Re: Tutorial - Using Decals

Postby BraydenKTM » Tue Jul 26, 2011 8:47 pm

oh yep i got it thanks
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Re: Tutorial - Using Decals

Postby MotoFreestylePete » Sat Sep 24, 2011 5:38 pm

Mate, Im real sorry but I ddont undertandd it from he start. you start talking about DJ doing something with a notepad and then you go straight into getting the code somewhere. Do you have an email so it could be easier to contact eachother, or would it be possible to make a video??? Cheers.
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22Ryann
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Re: Tutorial - Using Decals

Postby 22Ryann » Tue Dec 11, 2012 11:36 am

Im having a wierd issue were i have placed multiple Decals... saved...

Checked my decals file and still only lists my first entry i added manually for my grass texture..

Go back into game, and evrything i placed is still there..? what is happening here? does anyone know were its getting the details for the placement of the decals, if my decal file only has one entry?

Ryann,

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BraydenKTM
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Re: Tutorial - Using Decals

Postby BraydenKTM » Tue Dec 11, 2012 11:54 am

Are you using a mac?
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22Ryann
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Re: Tutorial - Using Decals

Postby 22Ryann » Tue Dec 11, 2012 9:14 pm

No, windows here mate.

Also having a weird green issue when i go back into the editor.

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attacker5
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Re: Tutorial - Using Decals

Postby attacker5 » Wed Dec 12, 2012 6:12 am

Seems like a shader issue, JLV released an update to the shader snapshot, you might want to download that, it should solve your problems.
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