Skinning Tutorial Part 1: The Basics
Skinning Tutorial Part 1: The Basics
Last edited by Boblob801 on Wed Dec 19, 2018 10:49 am, edited 3 times in total.
Hi
-
- Posts: 2264
- Joined: Tue Nov 29, 2011 10:47 pm
- Team: Privateer
- Location: UK
Re: Skinning Tutorial Part 1: The Basics
Nice tutorial, hopefully this will help a lot of people and reduce the number of threads with people asking for skins. I could have done with this tutorial 2 months ago though haha
-
- Posts: 350
- Joined: Sun Sep 18, 2011 7:04 pm
Re: Skinning Tutorial Part 1: The Basics
This tutorial, might just make the help thread... non existent.BuddyTheElf wrote:Nice tutorial, hopefully this will help a lot of people and reduce the number of threads with people asking for skins. I could have done with this tutorial 2 months ago though haha
Will Johns | Privateer
-
- Posts: 11
- Joined: Wed May 30, 2012 11:24 pm
- Team: Honda Racing
Re: Skinning Tutorial Part 1: The Basics
im not gonna lie that is a great one for PS but i wish there was one for people using gimp also
Re: Skinning Tutorial Part 1: The Basics
Yes although PS and GIMP are pretty similar, there are still some pretty big differences between them, so a gimp tut. would be greatly appreciated.
No pain, No gain!
-
- Posts: 20
- Joined: Tue Mar 13, 2012 10:45 pm
Re: Skinning Tutorial Part 1: The Basics
awesome video thanks for the help, cant wait for part 2+
Re: Skinning Tutorial Part 1: The Basics
I thought i new something about skinning, but then i watched this..... thanks helped a lot! cannot wait for part 2
Re: Skinning Tutorial Part 1: The Basics
I just got Adobe Illustrator CS6 and want to start skinning on cutouts with that instead of Photoshop, and transfer my graphics onto the .psd in Photoshop to save the bike with colored clamps, etc., but I'm having problems. Has anyone figured out an efficient way to do this?
A company I might get an internship for uses Illustrator for design so I figured I'd use MXS to get used to it but I can't figure out how to get the cutout to work well with it. I can't even select parts of the cutout.
Any general help or advice is much appreciated. Thanks
A company I might get an internship for uses Illustrator for design so I figured I'd use MXS to get used to it but I can't figure out how to get the cutout to work well with it. I can't even select parts of the cutout.
Any general help or advice is much appreciated. Thanks
Re: Skinning Tutorial Part 1: The Basics
Thanks this helps my skins already look better!
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
-
- Posts: 12
- Joined: Mon Aug 06, 2012 3:15 am
- Team: Privateer
Re: Skinning Tutorial Part 1: The Basics
what do download to make graphics
Re: Skinning Tutorial Part 1: The Basics
A template.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
Re: Skinning Tutorial Part 1: The Basics
Thanks this helped a lot but could someone link me to this model and the decal cut out for it
Re: Skinning Tutorial Part 1: The Basics
pretty new to PS but does anyone know how to get the cut out from the 2010 crf250r from the layers to the channels?
Re: Skinning Tutorial Part 1: The Basics
U gotta use the magic wand tool then do some stuff but i cant remember sorry
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
-
- Posts: 224
- Joined: Fri Jan 04, 2013 3:54 am
- Team: TwistMoto
- Location: Southern MN
Re: Skinning Tutorial Part 1: The Basics
This is an old post, but it helped immensely. Thanks so much!
checkerz wrote:The MXS Forums - Where people think it's cool to be an asshole.
MinnesotaMX wrote:Arrogance runs wild a midst the MXS forums.