putting numbers on a bike and gear

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racerscc
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Team: Drenaline Cycles
Location: texas

putting numbers on a bike and gear

Postby racerscc » Wed Feb 08, 2012 11:12 pm

could some one show or tell me how to put numbers on a bike, and numbers/name on gear?? i have Photoshop elements 9
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Ohagan75
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Re: putting numbers on a bike and gear

Postby Ohagan75 » Thu Feb 09, 2012 6:50 am

get a template for a bike or some gear, learn photoshop then have a go!!
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racerscc
Posts: 86
Joined: Sat Nov 19, 2011 10:43 pm
Team: Drenaline Cycles
Location: texas

Re: putting numbers on a bike and gear

Postby racerscc » Tue Feb 21, 2012 10:13 pm

how do i get the numbers though??
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WellsMX524
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Location: Illinois

Re: putting numbers on a bike and gear

Postby WellsMX524 » Wed Feb 22, 2012 3:15 am

Use photoshop. The numbers are IMPACT. Type them in, and right click. You will see FAUX BOLD and FAUX ITALIC. Click them both. It is basically the AMA Official number font. If you need anymore help, PM me.

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racerscc
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Re: putting numbers on a bike and gear

Postby racerscc » Sun Feb 26, 2012 12:08 am

okay ill try it now thanks
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barrington314
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Location: Charleston, SC

Re: putting numbers on a bike and gear

Postby barrington314 » Mon Mar 19, 2012 10:31 pm

i dont think ama has an official number font. rather they have size and color rules. either way, impact looks the best. imo

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Dgl44
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Team: BoostMobile Kawasaki

Re: putting numbers on a bike and gear

Postby Dgl44 » Fri Apr 20, 2012 11:29 am

What can I do to get rid of this?
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I'm sorry if the bike skin should not be changed, it was juste used to test out how to make numbers and will not be in any way distributed or used online.
No pain, No gain!
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DunerDillon
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Team: Fly Dynamics

Re: putting numbers on a bike and gear

Postby DunerDillon » Thu Jun 07, 2012 1:06 am

In the Bike menu where it says "Number" just don't put your number in.
If you ride a 4stroke I feel bad for you son! I got 99 problems but my valves ain't 1

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Dgl44
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Re: putting numbers on a bike and gear

Postby Dgl44 » Sun Jun 10, 2012 5:29 pm

Yeah I figured that out pretty quickly afterwards. :lol:
I was asking because I read somwhere that you have to make some overlaying layers, with the bottom being the base so the numbers generate on that one, and the top being lifted but non transparent so it covers the numbers, but I had no idea how to do it. Riding without ingame numbers solves the problem quickly though.
No pain, No gain!
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Ohagan75
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Re: putting numbers on a bike and gear

Postby Ohagan75 » Sun Jun 10, 2012 10:33 pm

No your doing it wrong
If you want the numbers skinned onto the bike and nit use the ingame bumbers you delete the front and side plate .jm files
This is what most teams do when they want their bumbers to show in the results still at the end
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Scotty226
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Team: Crisp Graphics
Location: Sydney

Re: putting numbers on a bike and gear

Postby Scotty226 » Fri Jun 15, 2012 6:30 am

i deleted the front and side plate .jm's and put my number on my bike and for some reason the ingame number still shows up??? any ideas why?
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Japa
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Team: Privateer
Location: QLD Australia

Re: putting numbers on a bike and gear

Postby Japa » Fri Jul 27, 2012 8:15 am

ok i know this is probably a stupid question but im confused, where do the jms hide exactly
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Boblob801 wrote:
rmitch524 wrote:She's being modest. 20 is what she really wants


To bad she only gets 3 and a half................

MY STATS

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Scotty226
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Re: putting numbers on a bike and gear

Postby Scotty226 » Fri Jul 27, 2012 8:57 am

in your personal folder... or if they're safed there nothing you can do.
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Japa
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Location: QLD Australia

Re: putting numbers on a bike and gear

Postby Japa » Fri Jul 27, 2012 9:04 am

ok so there is nothing i can do with dj's 2010 125
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Boblob801 wrote:
rmitch524 wrote:She's being modest. 20 is what she really wants


To bad she only gets 3 and a half................

MY STATS

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Scotty226
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Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: putting numbers on a bike and gear

Postby Scotty226 » Fri Jul 27, 2012 9:24 am

well not really. you can get the 125 .blend file from DJ's 9999 post (the package password is troll) and you can export the 125 into your own .jm's via blender.
don't ask me how to do it though cause i dunno haha. hope this helps
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