How to make Chrome parts

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

How to make Chrome parts

Post by pulse »

1.Create your type layer, or import your shape that you want to turn into shiny chrome Render type: right click/mac Cmd click the name on the layer and select "render type". This converts your text to an object, so you can apply all the filters to it.
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2.select a dark gray for your foreground color and a light gray for your background.
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3.Select the gradient tool (Linear, fore to background) and drag from the top to the bottom of the image. Tip: Hold down the shift key to constrain to 90 degrees.
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4.Add a bevel to the type using the Layer style - Bevel and emboss. Your type should look like this now.
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5.Now we want to remove the layer style, but we want to keep the bevel (Merge the effect into the layer).
We do this by adding a new layer and dragging it directly underneath the layer with the effect ("Chrome" layer).
Now select the "Chrome" layer thumbnail and press Cmd/Ctrl+E This merges the selected layer with the one directly under it and "renders all effects"
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6.Apply the plastic wrap filter. This is found under Effects>Artistic
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7.This is where it all happens: Open Image>Adjust>Curves Cmd/Ctrl+M and make a curve like the one in the example.
http://photoshopcafe.com/tutorials/chrome/chrome-7.gif

play around with it.

8.Click ok.

The image shows the results of the curve applied to the image.
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9.Repeat the same settings, by holding down the Alt/Option key as you open the dialog box Image>Adjust>Curves or Option+Cmd/Alt+Ctrl+M

The result as shown here
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also play with the spec map.
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: How to make Chrome parts

Post by pulse »

heres a Helmet for a better example Image
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DJ99X
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Location: Land Down Under

Re: How to make Chrome parts

Post by DJ99X »

You're better off making the effect with the spec map and a heavy reflection setting on the model.

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: How to make Chrome parts

Post by pulse »

DJ99X wrote:You're better off making the effect with the spec map and a heavy reflection setting on the model.

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wow. man. thats awsome.
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barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: How to make Chrome parts

Post by barrington314 »

DJ99X wrote:You're better off making the effect with the spec map and a heavy reflection setting on the model.

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like a fuckin boss. damn
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: How to make Chrome parts

Post by DJ99X »

Reflections are modified in blender. Theres a tute on it somewhere.

Unfortunately, not all tracks have a good reflection image, so it won't look so good.
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: How to make Chrome parts

Post by pulse »

DJ99X wrote:Reflections are modified in blender. Theres a tute on it somewhere.

Unfortunately, not all tracks have a good reflection image, so it won't look so good.
ok. thanks man for the heads up.
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2StrokeLove
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Location: Germany

Re: How to make Chrome parts

Post by 2StrokeLove »

Motocross, I LOVE IT!
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