Skin and Model Naming

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DJ99X
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Skin and Model Naming

Postby DJ99X » Thu Mar 26, 2009 10:52 pm

SKIN/MODEL NAMING
By DJ

Skins/Models for bikes, riders, and helmets and wheels need special naming.

In the following, XXXX is anything, but do not include any hyphens in this part. ZZZZ is anything.

BIKES
There are currently 8 different bikes. These are:
yz250f, yz125, crf250, cr125, kx125, kx250f, rmz250, rm125

Any of these will be referred to as 'bike' from now on

There are 6 parts to a bike model. These should be called:
bike_frame.jm
bike_swingarm.jm
bike_fork_upper.jm
bike_fork_lower.jm
bike_side_plates.jm
bike_front_plate.jm

This is for the 'default' model

But you can have more than one particular model for a certain bike. To do this, you add -XXXX into the name:
eg: bike_fork_upper-XXXX.jm (yz250f_fork_upper-WR250F.jm for example)

Skins should be named (for the default model):
bike-ZZZZ.png : This will show as ZZZZ in game (kx250f-Stewart Replica.png for example)

If you are making a skin for a secondary model, it should be called
bike-XXXX-ZZZZ.png : This will show as XXXX-ZZZZ in game (yz250f-WR250F-Stock.png for example)

RIDER

Default rider model should be named:
rider_body.jm
Secondary models are called
rider_body-XXXX.jm (rider_body-DDMXV2.jm for example)

Default skins should be called:
rider_body-ZZZZ.png (Shows as ZZZZ in game) (rider_body-Fox Explosion.png for example)
Secondary model skins are called:
rider_body-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_body-DDMXV2-Fox Blue Pixel.png for example)

HELMET
Default helmet model should be named:
rider_head.jm
Secondary models are called
rider_head-XXXX.jm (rider_head-ddmx.jm for example)

Default skins should be called:
rider_head-ZZZZ.png (Shows as ZZZZ in game) (rider_head-Fox Tracer Black.png for example)
Secondary model skins are called:
rider_head-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_head-ddmx-Thor Black.png for example)

WHEELS
Default models are named:
front_wheel.jm and rear_wheel.jm
Secondary Models:
front_wheel-XXXX.jm and rear_wheel-XXXX.jm (front_wheel-HD.jm for example)

Default skins should be called:
wheels-ZZZZ.png (Shows as ZZZZ in game) (wheels-Gold.png for example
Secondary model skins are called:
wheels-XXXX-ZZZZ.png (shows as XXXX-ZZZZ in game) (wheels-HD-Red Excel.png for example)


______________________________________________________________________

Normal and Specular Maps

Normal maps use the tag 'norm', whilst the specular maps use the tag 'spec'. The following will use normal maps as examples, specular maps will use the exact same method.

Maps for a particular model, despite the skin:
If model is called xxxx.jm, then normal map is called xxxx_norm.png

Maps to match a skin:
If skin is called yyyy.png, then normal map is called yyyy_norm.png

Note: Specular maps will not work without normal maps.

User avatar
DJ99X
Posts: 15461
Joined: Tue Jan 15, 2008 11:36 am
Team: El Chupamobra
Location: Upper Shit Creek, Sans Paddlington

Re: Skin and Model Naming

Postby DJ99X » Thu Dec 17, 2009 5:26 am

This new tutorial section reminded me that I need to add spec and normal naming to this list. I'll do that when I can be bothered

colbystepp
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Re: Skin and Model Naming

Postby colbystepp » Wed Dec 23, 2009 10:20 pm

ok i made a helmet and i got the name right but it says can not load in thegame

Reitzrider#963
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Re: Skin and Model Naming

Postby Reitzrider#963 » Sat Apr 03, 2010 6:25 pm

thanks that helps a lot
Image

colbystepp
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Re: Skin and Model Naming

Postby colbystepp » Mon Apr 05, 2010 3:52 am

what would i need to name the end like (.png) to keep people from messing with it

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DJ99X
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Re: Skin and Model Naming

Postby DJ99X » Mon Apr 05, 2010 4:32 am

use the safer, available in the scripts and software thread

colbystepp
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Re: Skin and Model Naming

Postby colbystepp » Mon Apr 05, 2010 1:40 pm

ok thanks

jasper125
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Re: Skin and Model Naming

Postby jasper125 » Mon Apr 26, 2010 6:49 pm

i got the crf 250 template from parts and tamplate topic i did some things to it and saved it but how do i get it ingame.
Greetz

Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: Skin and Model Naming

Postby Duckstream » Mon Apr 26, 2010 6:56 pm

did you read this topic? or did you just post it up here?

jasper125
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Re: Skin and Model Naming

Postby jasper125 » Mon Apr 26, 2010 7:20 pm

I did read it but it still wont show up.
It is now a psd file and the name is cr250f-fitters.png is that good?

Duckstream
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Re: Skin and Model Naming

Postby Duckstream » Mon Apr 26, 2010 7:38 pm

are you serious? you need to save the psd, not as psd, but in png FORM, the name is like cr250f or what ever -skinname.png <- is the file type, png.
put it in your personal folder thats it.
just save as png, rigth name, personal folder

jasper125
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Re: Skin and Model Naming

Postby jasper125 » Mon Apr 26, 2010 8:00 pm

still doenst work for me i saved it as png portable network graphics.
Named it cr250f-mx and it wont show up in game also not in the skins area

MxRyan195
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Re: Skin and Model Naming

Postby MxRyan195 » Mon Apr 26, 2010 8:42 pm

No its crf250-yourskinname.png theres no "f" after 250 :roll:

Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: Skin and Model Naming

Postby Duckstream » Tue Apr 27, 2010 12:16 pm

yeah my bad, i still sayd 250f or what ever it is-skin name ...
its crf sorry :(

jasper125
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Joined: Mon Mar 15, 2010 4:20 pm

Re: Skin and Model Naming

Postby jasper125 » Tue Apr 27, 2010 12:59 pm

Haha no problem its my fault to i should 've known that the crf is just written like crf and not as cr250f. It works now know i am workin on my skin skills there bad now :P Ducktstream were do you get youre decals or graphics? beacause with phot shop i cant make them.


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