Skinning Tutorial Part 2: Normal Mapping

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Boblob801
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Skinning Tutorial Part 2: Normal Mapping

Post by Boblob801 »

Yeah sorry it took like a year.

Last edited by Boblob801 on Wed Dec 19, 2018 10:52 am, edited 3 times in total.
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Sandhapper
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Re: Skinning Tutorial Part 1: Normal Mapping

Post by Sandhapper »

Sick tutorial Stephen! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried,
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(imageshack isn't working for me atm, so I uploaded it to tinypic.com. Now its bad quality tho.)
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Craig
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Craig »

Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
Fixxed it for ya
Axionkt
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Axionkt »

Thanks for the tutorials, I wish you had done that a couple of weeks ago, before I spent 2 weeks figuring that out with trial and error ;)
It definitely clarified a few things for me though and gave me tips to be more efficient.

Any tip to quickly generate a base for the normal map plugin from the color map, or do you have to do it by hand every time?

Great video anyway, much appreciated!
Boblob801
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Boblob801 »

You can do it from the colour map / diffuse but you will run into some problems. If you do it like that use biased RGB and play with the levels till you get what you want. It is best to make heightmaps though. One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
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Axionkt
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Axionkt »

Ok so if there is no shortcut for this, it's fine by me, if it's better I'll start working with heightmaps.
Boblob801 wrote:One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
Sounds very interesting, if I understand that part correctly it would be a huge time saver and would definitely balance the time spent working on heightmaps.

Thanks for all this info!
Boblob801
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Boblob801 »

I was going to go into height-maps more when I do the gear skinning tutorial thing. But I'll do a quick one anyway.
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Sandhapper
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by Sandhapper »

Craig wrote:
Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
Fixxed it for ya
I'm sorry.
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BuddyTheElf
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Re: Skinning Tutorial Part 2: Normal Mapping

Post by BuddyTheElf »

Thanks a lot, this is really helpful :D
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