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Skinning Tutorial Part 2: Normal Mapping

Posted: Sat Jul 13, 2013 10:42 am
by Boblob801
Yeah sorry it took like a year.


Re: Skinning Tutorial Part 1: Normal Mapping

Posted: Sat Jul 13, 2013 5:02 pm
by Sandhapper
Sick tutorial Stephen! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried,
Image

(imageshack isn't working for me atm, so I uploaded it to tinypic.com. Now its bad quality tho.)

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 12:07 am
by Craig
Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
Fixxed it for ya

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 5:18 am
by Axionkt
Thanks for the tutorials, I wish you had done that a couple of weeks ago, before I spent 2 weeks figuring that out with trial and error ;)
It definitely clarified a few things for me though and gave me tips to be more efficient.

Any tip to quickly generate a base for the normal map plugin from the color map, or do you have to do it by hand every time?

Great video anyway, much appreciated!

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 7:26 am
by Boblob801
You can do it from the colour map / diffuse but you will run into some problems. If you do it like that use biased RGB and play with the levels till you get what you want. It is best to make heightmaps though. One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 8:26 am
by Axionkt
Ok so if there is no shortcut for this, it's fine by me, if it's better I'll start working with heightmaps.
Boblob801 wrote:One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
Sounds very interesting, if I understand that part correctly it would be a huge time saver and would definitely balance the time spent working on heightmaps.

Thanks for all this info!

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 8:42 am
by Boblob801
I was going to go into height-maps more when I do the gear skinning tutorial thing. But I'll do a quick one anyway.

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Sun Jul 14, 2013 9:12 am
by Sandhapper
Craig wrote:
Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried
Fixxed it for ya
I'm sorry.

Re: Skinning Tutorial Part 2: Normal Mapping

Posted: Mon Jul 22, 2013 11:09 pm
by BuddyTheElf
Thanks a lot, this is really helpful :D