Skinning Tutorial Part 2: Normal Mapping

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Boblob801
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Skinning Tutorial Part 2: Normal Mapping

Postby Boblob801 » Sat Jul 13, 2013 10:42 am

Yeah sorry it took like a year.

Last edited by Boblob801 on Fri Jul 24, 2015 6:58 am, edited 2 times in total.
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Sandhapper
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Re: Skinning Tutorial Part 1: Normal Mapping

Postby Sandhapper » Sat Jul 13, 2013 5:02 pm

Sick tutorial Stephen! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried,
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Craig
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Craig » Sun Jul 14, 2013 12:07 am

Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried

Fixxed it for ya

Axionkt
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Axionkt » Sun Jul 14, 2013 5:18 am

Thanks for the tutorials, I wish you had done that a couple of weeks ago, before I spent 2 weeks figuring that out with trial and error ;)
It definitely clarified a few things for me though and gave me tips to be more efficient.

Any tip to quickly generate a base for the normal map plugin from the color map, or do you have to do it by hand every time?

Great video anyway, much appreciated!

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Boblob801
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Boblob801 » Sun Jul 14, 2013 7:26 am

You can do it from the colour map / diffuse but you will run into some problems. If you do it like that use biased RGB and play with the levels till you get what you want. It is best to make heightmaps though. One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.
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Axionkt
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Axionkt » Sun Jul 14, 2013 8:26 am

Ok so if there is no shortcut for this, it's fine by me, if it's better I'll start working with heightmaps.

Boblob801 wrote:One thing I forgot to cover was shading generated from the height map along with cavity mapping. I might do that tonight.

Sounds very interesting, if I understand that part correctly it would be a huge time saver and would definitely balance the time spent working on heightmaps.

Thanks for all this info!

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Boblob801
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Boblob801 » Sun Jul 14, 2013 8:42 am

I was going to go into height-maps more when I do the gear skinning tutorial thing. But I'll do a quick one anyway.
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Sandhapper
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby Sandhapper » Sun Jul 14, 2013 9:12 am

Craig wrote:
Sandhapper wrote:Sick tutorial STEVEN! I knew 90% of this stuff already, but this covered everything I needed.
Here is something I tried

Fixxed it for ya

I'm sorry.
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2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
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BuddyTheElf
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Re: Skinning Tutorial Part 2: Normal Mapping

Postby BuddyTheElf » Mon Jul 22, 2013 11:09 pm

Thanks a lot, this is really helpful :D


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