Skinning Tutorial Part 3: Specular Mapping
Posted: Sat Jul 13, 2013 11:01 am
Just practice more!
http://forum.mxsimulator.com/
Yeap, although if you go full transparent then it will use the specular settings provided from the materials in blender. You'll find that the hardness settings aka alpha channel don't vary a lot. Meaning you need to make large changes to see a difference.Axionkt wrote:Thanks for the videos, not a 100% clear on spec maps yet though, I thought I was, especially since your video confirmed what I understood, but sometimes I do a change supposedly knowing what the result will be but nothing changes.
For example, how would you do a matte pipe on the spec map? If I understood it well, I would make it black with low hardness, is that right?
Ok that's where I made a mistake, I was trying to go to the extreme, to see the range I could play with so it was probably using the specular from the material.Boblob801 wrote:Yeap, although if you go full transparent then it will use the specular settings provided from the materials in blender. You'll find that the hardness settings aka alpha channel don't vary a lot. Meaning you need to make large changes to see a difference.