Modeling a Tree in Blender

Boblob801
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Re: Modeling a Tree in Blender

Post by Boblob801 »

yzmxer608 wrote:
jlv wrote: === Fixing Up the Normals ===

If you like, you can now use a paint program to extend the edges of the normal map into the transparent areas of the map. This will keep the flat background from bleeding into the leaves in lower detail mipmaps, which will flatten out the shading.
Image
How did you do this step? I can't seem to figure out a way to expand the last layer of pixels outward.
Would you like a tutorial? I know a few things about the shop that is photo
Hi
yzmxer608
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Re: Modeling a Tree in Blender

Post by yzmxer608 »

Thanks jlv, might try that if I can't figure it out in PS.

That'd be great, the only thing I've found is the Minimize filter but it doesn't seem to do something a bit different.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Modeling a Tree in Blender

Post by Boblob801 »

yzmxer608 wrote:Thanks jlv, might try that if I can't figure it out in PS.

That'd be great, the only thing I've found is the Minimize filter but it doesn't seem to do something a bit different.
Haha, nah you got it down. That's all you use. Just set it to 1 then apply it a bunch of times. If you set it higher it'll ruin everything.
Hi
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