yzmxer608 wrote:jlv wrote:=== Fixing Up the Normals ===
If you like, you can now use a paint program to extend the edges of the normal map into the transparent areas of the map. This will keep the flat background from bleeding into the leaves in lower detail mipmaps, which will flatten out the shading.
How did you do this step? I can't seem to figure out a way to expand the last layer of pixels outward.
Would you like a tutorial? I know a few things about the shop that is photo