Modeling a Tree in Blender

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Boblob801
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Re: Modeling a Tree in Blender

Postby Boblob801 » Sun Jun 22, 2014 2:58 am

yzmxer608 wrote:
jlv wrote:=== Fixing Up the Normals ===

If you like, you can now use a paint program to extend the edges of the normal map into the transparent areas of the map. This will keep the flat background from bleeding into the leaves in lower detail mipmaps, which will flatten out the shading.
Image

How did you do this step? I can't seem to figure out a way to expand the last layer of pixels outward.


Would you like a tutorial? I know a few things about the shop that is photo
Hi

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yzmxer608
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Re: Modeling a Tree in Blender

Postby yzmxer608 » Sun Jun 22, 2014 7:03 am

Thanks jlv, might try that if I can't figure it out in PS.

That'd be great, the only thing I've found is the Minimize filter but it doesn't seem to do something a bit different.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Boblob801
Posts: 3920
Joined: Mon Nov 16, 2009 4:59 am
Team: Backflips Clothing
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Re: Modeling a Tree in Blender

Postby Boblob801 » Sun Jun 22, 2014 7:05 am

yzmxer608 wrote:Thanks jlv, might try that if I can't figure it out in PS.

That'd be great, the only thing I've found is the Minimize filter but it doesn't seem to do something a bit different.


Haha, nah you got it down. That's all you use. Just set it to 1 then apply it a bunch of times. If you set it higher it'll ruin everything.
Hi


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