Optional Gates

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wheels1758
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Optional Gates

Post by wheels1758 »

Either/Or Gates. Good for split sections. Could be utilized for flagger placement. You said it would be easy, so quit being lazy! :lol:
Phathry25
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Re: Optional Gates

Post by Phathry25 »

wheels1758 wrote:quit being lazy! :lol:
YEA! I WANT MY DAMN $42 WORTH OUT OF THIS GAME ALREADY!
jlv
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Re: Optional Gates

Post by jlv »

Did I really say that would be easy? It seems like a double gate test would be easy, but keeping separate sequences would be complicated.

So if it worked like this:

1 2 3|4 5 6 7 8
(The two valid sequences are 1 2 3 5 6 7 8 and 1 2 4 5 6 7 8)

That wouldn't cause too much trouble aside from some funny gaps in the timing. But if it has to be like this:

1 (2 3 4 5 | 6) 7 8
(The two valid sequences are 1 2 3 4 5 7 8 and 1 6 7 8)

That would confuse the hell out of everything.
Josh Vanderhoof
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DJ99X
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Re: Optional Gates

Post by DJ99X »

jlv wrote:Did I really say that would be easy? It seems like a double gate test would be easy, but keeping separate sequences would be complicated.

So if it worked like this:

1 2 3|4 5 6 7 8
(The two valid sequences are 1 2 3 5 6 7 8 and 1 2 4 5 6 7 8)

That wouldn't cause too much trouble aside from some funny gaps in the timing. But if it has to be like this:

1 (2 3 4 5 | 6) 7 8
(The two valid sequences are 1 2 3 4 5 7 8 and 1 6 7 8)

That would confuse the hell out of everything.
I'm sure it would. I can't find the smiley face key anywhere...
jlv
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Re: Optional Gates

Post by jlv »

That part is easy. I can just make the game interpret an eight followed by a parenthesis as a smiley face.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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