More Tutorials (Shading, Maps, Texturing, etc.)
More Tutorials (Shading, Maps, Texturing, etc.)
I my opinion I think some of the top creators should team up and make some good tutorials on certain aspects of skinning that everyone seems to miss. I know these tutorials would be lengthy (pics or vid) for some but even just showing examples can help. I know that there are plenty of tutorials out there on google etc etc etc but the thing is I find it easier to learn off of something I actually WANT to do. I find it hard to learn off of a tutorial that has nothing to do with what I want to work on. It might have some of the same principles but it is still hard to learn. For example, right now I am helping skin a bike from scratch. I made some shading for the plastic but then KTM57 brought to my attention that it would be better to make AO maps. At first, I had no idea what those were. With some searching and some explination from KTM I figured out what they were and how they are made. The thing is I dont know what stuff should look like. For example, the height map, I understand what it is but I dont quiet know what it should look like in the end for a good result. I dont know, this is just my opinion, and I think are series of tutorials would really help elevate skinning in mxsim.
Example of tutorials:
AO mapping
Making a height map
Normal Mapping
Specular Mapping
Shading (plastic, metal, etc.)
Texturing (Metal, Rubber, Scratches, Chrome metal , etc.)
Tips and tricks on everyday skinning that everyone seems to miss or not use
Example of tutorials:
AO mapping
Making a height map
Normal Mapping
Specular Mapping
Shading (plastic, metal, etc.)
Texturing (Metal, Rubber, Scratches, Chrome metal , etc.)
Tips and tricks on everyday skinning that everyone seems to miss or not use
Re: More Tutorials (Shading, Maps, Texturing, etc.)
All of those features aren't unique to MX Simulator you know. Try googling it
Re: More Tutorials (Shading, Maps, Texturing, etc.)
the number 1 problem whit people that want to learn to skin is that they think its so confusing and hard and different from the basic photoshop skills, for those ho read this and want to learn how to skin, ALL photoshop tutorials can help you whit skinning!!
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: More Tutorials (Shading, Maps, Texturing, etc.)
I understand that its not unique to mxsim. For example, if I want to learn shading, I look up on google and I find a shading tutorial on some text or even maybe a tutorial on shading on a 3d gun or something, yes that helps me a little I will say that, but It wouldn't help me as much as seeing a actual tutorial on shading plastics. On the opposite side, if there was a shading tutorial on shading the plastics on a bike, I know I could take those techniques and use it on something diffrent such as a gun, gear, helmet, etc. You get what I am saying? I guess thats just they way I learn things.DJ99X wrote:All of those features aren't unique to MX Simulator you know. Try googling it
I agree with this statement on basic skinning, but when it gets to the point of details such as AO maps, Spec maps, Normal maps, Shading, and more adnvanced things it does start to get confusing to some people even if they have had plenty of photoshop experience.magnusson wrote:the number 1 problem whit people that want to learn to skin is that they think its so confusing and hard and different from the basic photoshop skills, for those ho read this and want to learn how to skin, ALL photoshop tutorials can help you whit skinning!!
Re: More Tutorials (Shading, Maps, Texturing, etc.)
AO maps, Spec maps, Normal maps, Shading, and more adnvanced things
DJ99X wrote:Try googling it
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: More Tutorials (Shading, Maps, Texturing, etc.)
Nevermind obviously you are not understanding my point here. Its a mystery why there is alot of shitty skins isn't it? 

Re: More Tutorials (Shading, Maps, Texturing, etc.)
yes because people release whit out thinking, they think its good but its not, i've had my releases like that BELEVE ME! we where all at that stage at some point. just look up tutorials some how all the skinners in this community learned, how do you think they learned?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: More Tutorials (Shading, Maps, Texturing, etc.)
I'll try and come up with a video next time I make something.
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Re: More Tutorials (Shading, Maps, Texturing, etc.)
I personally like this idea. I mean it makes things a ton easier when you can relate yo what you are trying to actually make. Sometimes people cant comprehend as good as others. But if even a small amount of these would get done it could help the community grow a bit more.
Re: More Tutorials (Shading, Maps, Texturing, etc.)
Some fresh tutorials certainly would be welcomed by those of us that make skins,models,tracks etc.I know from my own experience that the tutorials that are out there are a great help but there's still many areas that need to be covered in more depth.I would make some but I'm only just learning myself but will try to make some in the future.

Re: More Tutorials (Shading, Maps, Texturing, etc.)
What do you wanna know?waynesim wrote:Some fresh tutorials certainly would be welcomed by those of us that make skins,models,tracks etc.I know from my own experience that the tutorials that are out there are a great help but there's still many areas that need to be covered in more depth.I would make some but I'm only just learning myself but will try to make some in the future.
Hi
Re: More Tutorials (Shading, Maps, Texturing, etc.)
Me personally Boblob801.....Earthsculptor techniques,Photoshop techniques for track making and skin making and placing objects using max or blender would probably be at the top of my list.There are a few out there but they arnt that clear and they're kinda old,I'm sorta new to this kinda thing and keen to be a good track maker.Any help is always appreciated as I'm makin' a replica of the Wanganui MX.....I'll send you the link if you wanna test it for me?

Re: More Tutorials (Shading, Maps, Texturing, etc.)
I’ve planned on making some tutorials but I don’t have a screen recording program. Can someone recommend a good program that they use? I need it to record everything I’m doing, even in and out of game...
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Re: More Tutorials (Shading, Maps, Texturing, etc.)
HypercamMotoboss wrote:I’ve planned on making some tutorials but I don’t have a screen recording program. Can someone recommend a good program that they use? I need it to record everything I’m doing, even in and out of game...

2013 EMF outdoors 2nd place overall
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2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Re: More Tutorials (Shading, Maps, Texturing, etc.)
Fraps as a function that allows you to record your screen and you can just stop start it to get ingame aswell.
If Motoboss is going to make some I think I might as well leave it to him. I can do basic heighmaps and textures/spec/normal's (For tracks) in Photoshop. I seem to do ok with blender as far as modeling goes, I can bake maps in 3ds and curve banners for the ground in 3ds as well.
If Motoboss is going to make some I think I might as well leave it to him. I can do basic heighmaps and textures/spec/normal's (For tracks) in Photoshop. I seem to do ok with blender as far as modeling goes, I can bake maps in 3ds and curve banners for the ground in 3ds as well.
Hi