Kawasawksi I dont know if your agreeing with me or not
but your basically backing up what I said as in you agree that controlling the bike at high rates of speed is hard and that THROTTLE CONTROLL should be a factor
And when I say throttle controll
Im talkng about keeping the front end down and RAW power that these bikes have
What gives us arm pump and wears us out
Ok I'm with you now, sorry.
If you ride a track with high traction 1.6 or higher i think, using the power to get the front end up is not a problem, but controlling it is especially for us guys without an analogue controller as its just like dumping the clutch maxed out.
As for arm pump and wearing us out, we need some serious force feedback for that
I think an EXTREMELY interesting race would be on a track with traction about 1.5ish and everyone MUST have stop wheelies turned off (it would be very obvious if someone didn't anyway)
People would actually lean forward at the start and control the throttle. Hmm i might host one if there is interest?
yomo195 wrote:I think an EXTREMELY interesting race would be on a track with traction about 1.5ish and everyone MUST have stop wheelies turned off (it would be very obvious if someone didn't anyway)
People would actually lean forward at the start and control the throttle. Hmm i might host one if there is interest?
Haha. What about front only? I can't live without my front only.
The game becomes a lot more challenging, and enjoyable IMO, without having front only on. It forces you to shift your weight a lot more and choose your braking points much more carefully.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Mapable Camera Toggle:
Regarding first person it is hard to see where others are at. In real life we can glance over real quick on our left or right, but in this game its difficult. I dont like third person, but please make the Camera View toggle key (TAB) mapable so I can map it to my controller (i dont use keyboard in game). Switching between the two would give me that awareness. I think there has been more realistic suggestions regarding head turning/etc, but this should be a reasonably easy change for the time being.
Thanks.
Last edited by JohnnyMac on Mon Feb 09, 2009 7:36 pm, edited 1 time in total.
One thing I would like improved is the way the rider reacts to small elevation changes, be it an off-camber or just going thru bumps. In real life you naturally react to these situations by shifting your weight around on the bike and this is done by FEEL, in a game you have nothing to go by but what you see. I was running laps at lierop and was getting extremely aggravated, not because it was to "hard" but at the endless crashes due to things like the front wheel slideing over a small bump causeing a simple tip over. I think something in the stability of the bike needs to change in order to have a little more consitancy, even tho I love this game I still think the physics need alot of work.
any times the hole already makes the pilot is totally lose .... this happens to me too ....
I also think .....
when the pilot is sitting in the bike ... it automatically make the pendulum ... take the foot of the pedal to the curves ... it would be very nice .... it is because that all pilots!