1st person camera stabilizer

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Atom6246
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Re: 1st person camera stabilizer

Postby Atom6246 » Thu Aug 09, 2018 5:54 pm

Wahlamt wrote:Chop with rigid on or off?

Off. My b
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Wahlamt
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Re: 1st person camera stabilizer

Postby Wahlamt » Thu Aug 09, 2018 8:21 pm

Atom6246 wrote:
Wahlamt wrote:Chop with rigid on or off?

Off. My b

Really? You got some examples? I've never once thought that was needed.

Finalmushroom
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Re: 1st person camera stabilizer

Postby Finalmushroom » Sat Aug 11, 2018 4:24 pm

Atom6246 wrote:
Wahlamt wrote:What's the problem with 3rd person? Never had any problems with it. But I do neither play with rigid POV.

The chop is still there. It's obviously not as bad as 1st person but I still do think there should be an option for us as well.


I got headaches in 1st before erode. :lol:

KaseoDip
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Re: 1st person camera stabilizer

Postby KaseoDip » Tue Aug 14, 2018 3:04 am

1st person erode gets so bumpy, our monitors start bouncing up and down off our desks

Bubba40
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Re: 1st person camera stabilizer

Postby Bubba40 » Tue Aug 14, 2018 8:10 pm

KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks

Haha that's so damn true lol.
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Reed4
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Re: 1st person camera stabilizer

Postby Reed4 » Mon Aug 27, 2018 6:40 am

I tried first person on 2012 Red Bud. Gave me an epileptic seizure.






not really
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Wahlamt
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Re: 1st person camera stabilizer

Postby Wahlamt » Mon Aug 27, 2018 8:27 am

Bubba40 wrote:
KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks

Haha that's so damn true lol.

Haha

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FlyinHigh
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Re: 1st person camera stabilizer

Postby FlyinHigh » Tue Aug 28, 2018 2:42 am

This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.
R.I.P. Jantz Grodzicki #96

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FlyinHigh
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Re: 1st person camera stabilizer

Postby FlyinHigh » Tue Aug 28, 2018 2:43 am

FlyinHigh wrote:This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see *which is hard when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.

whoops
R.I.P. Jantz Grodzicki #96

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ROSE822
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Re: 1st person camera stabilizer

Postby ROSE822 » Mon Nov 05, 2018 12:30 pm

get rid of headshakeeeeeeeeee
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