
Game Suggestions
Re: Game Suggestions
I used to see them much more clearly, but I had to zoom in to see them today


Re: Game Suggestions
The little mark after the decimal point right? I was looking for the red cell markers, but that's the next cell bleeding through when the mipmap is downsampled. That's why it only shows on smaller text. I guess I should have left more space around the cells.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Game Suggestions
I mean the red, you can see them above the 9 and 0.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Game Suggestions
I see it now. I had my monitor set too dark to see it.
It looks like I forgot to refilter the lower mip levels after I removed the cell markers. This will be fixed in the next update.
It looks like I forgot to refilter the lower mip levels after I removed the cell markers. This will be fixed in the next update.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Game Suggestions
http://tokamakphysics.com/ or http://www.newtondynamics.com/
Could you use this physics engine and code it too work in mxs? its pretty kool
Could you use this physics engine and code it too work in mxs? its pretty kool
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: Game Suggestions
Why on earth would we need/want a new physics engine? Besides, they are pretty much the same as ODE, which JLV uses
Re: Game Suggestions
ohk i didnt know that i just thought you coulf get the ragdoll from that and like imput it into crashing.
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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- Team: Privateer
Re: Game Suggestions
The current physics engine can do ragdoll, it just needs to be written. Hopefully you can imagine how time consuming that will be. The rider has to come unattached from the bike, the rider's limbs have to go limp and flop around basically, and the rider has to interact with objects he hits while falling(tree, bale, ground, ect) Then jlv has to figure out what he wants to do with the rider after that. Animate the rider getting up and walking/running back to his bike? Allow us to control the rider's walking/running motion to get back to the bike? There is a lot of animation that needs to take place if the rider is to be shown picking up his bike and getting back on it.
I have no doubt that jlv can do it, it's just a factor of when he wants to do it.
I have no doubt that jlv can do it, it's just a factor of when he wants to do it.
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Re: Game Suggestions
I would just have the rider zap back to the bike after a crash........after say, 5-10 seconds.
Having to run back to your bike and pick it up would be dumb,
and would take forever to code i would imagine.
Having to run back to your bike and pick it up would be dumb,
and would take forever to code i would imagine.
Re: Game Suggestions
yeh i like that idea, it would be sick if we just had the very basic of crashing
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: Game Suggestions
i know it would be hard to code but people dont just go ragdoll when they wreck usually if there falling the flop there arms lot of people use the if you wreck dont open up theoryy and tuck there arms in im sure there are a few types of wrecks that you go ragdoll but ive never seen them
"90% of the game is half mental"-Yogi Berra
MXS Online Racing #434
MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
Re: Game Suggestions
I agree, if people could control the rider going back to the bike, then people would just run around the track getting hit by other riders, or trying to fight each other or something. That wouldn't be fun, zapping to the bike is the simplest and most effective way it seems.DJ_Diehl#777 wrote:I would just have the rider zap back to the bike after a crash........after say, 5-10 seconds.
Having to run back to your bike and pick it up would be dumb,
and would take forever to code i would imagine.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Game Suggestions
I think the guy ruinning back to the bike is cool, but controling him isn't. Though with you not controling and him steering himself I see problems, such as, hayable in the way(unless he can jump), bike on the other side of track(unless he's a ghost), or the bike is actually stuck or elevated in something(unless he gets on regardless then we have to shake him out).
Re: Game Suggestions
The following are my suggestions for the game:
1. The creation of a server for the allocation of skins, so that the user can upload the skin or download it automatically, in case they dont have it.
2. Check of the rear suspension when you are breaking, as it seems it doesnt have any weight in the rear (is fully extended, just like when you are jumping)
3. Modify the system so it can allow one to create a skin, models and tracks folder as it all would be more organized.
4. Have the possibility to save and load different suspension setups inside the game.
5. Have one more option called profile. Sometimes the game is not used by a single person, and has got differents names, numbers, key configs, views and so on
1. The creation of a server for the allocation of skins, so that the user can upload the skin or download it automatically, in case they dont have it.
2. Check of the rear suspension when you are breaking, as it seems it doesnt have any weight in the rear (is fully extended, just like when you are jumping)
3. Modify the system so it can allow one to create a skin, models and tracks folder as it all would be more organized.
4. Have the possibility to save and load different suspension setups inside the game.
5. Have one more option called profile. Sometimes the game is not used by a single person, and has got differents names, numbers, key configs, views and so on
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- Posts: 171
- Joined: Fri Jun 05, 2009 9:58 pm
Re: Game Suggestions
my sugestions
1. make the game have more roost from the bikes .
2 make the ground seem more softish , sandish im pretty sure that has to do with the tire pressure thing that ive heard about .
3. fix the bike so they dont get speed wobble when your on low stability when your breaking .
4. make the skins and tracks thing less confusing so stupid people like me can figure it out . like in game track editor
1. make the game have more roost from the bikes .
2 make the ground seem more softish , sandish im pretty sure that has to do with the tire pressure thing that ive heard about .
3. fix the bike so they dont get speed wobble when your on low stability when your breaking .
4. make the skins and tracks thing less confusing so stupid people like me can figure it out . like in game track editor