Moto GP
Re: Moto GP
In MXS the bikes are really fun to ride on roads once and a while and they behave pretty well, but i think that jlv has done an amazing job on dirtbike physics, and that just transfers over to the road riding. I think with a few more really nice SM tracks ex. Hillside; and a few fully paved tracks, we could have a nice little niche in the community filled just like the FMX stuff. Just my opinion though.
My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
Re: Moto GP
All I see with this is...
jlv's "open source" comment from a few days back.... what a sweet day that'd be
jlv's "open source" comment from a few days back.... what a sweet day that'd be
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Re: Moto GP
Bummer. I knew the answer to this question and JLV answered it.
I actually made Sachsenring a few years back too. The speeds makes the tires and game go crazy because they rotate so fast, if I remember correctly.
I actually made Sachsenring a few years back too. The speeds makes the tires and game go crazy because they rotate so fast, if I remember correctly.
Re: Moto GP
I would love to get hold of that track Voutare - just for fun - you got a link?
Re: Moto GP
Ashes wrote:I would love to get hold of that track Voutare - just for fun - you got a link?
My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
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Re: Moto GP
Ashes wrote:I would love to get hold of that track Voutare - just for fun - you got a link?
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Re: Moto GP
Not anymore. I deleted it after realizing it would never work.
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Re: Moto GP
checkerz wrote:I think we're talking two different concepts. One is, devoting it as a separate game. I think that'd be weak-sauce.
The other is to build a play around model and a few tracks for it. That would be fun-sauce.