First person camera (Smooth)

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i_Bite#21
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Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT

Re: First person camera (Smooth)

Post by i_Bite#21 »

Yeah, it'd be a lot easier to ride in 1st, and if you look at his head when not in first he keeps his head straight like the chicken.
Image
miik-a
Posts: 7
Joined: Wed Jul 06, 2011 9:12 am

Re: First person camera (Smooth)

Post by miik-a »

I was too afraid to make a new topic and I think this belongs here:

The head and camera in 1st person should follow more bumps, yes, and track! Because, now when you pull wheelies up whoops or uphills, only thing you see is sky, especially in uphills, like this:
I pulled couple wheelies fast in Reflex in 1st person
Example 1
http://img39.imageshack.us/img39/6226/m ... 817309.png
Example 2
http://img11.imageshack.us/img11/8374/m ... 817329.png
On the first example, when you pull front end too high, the camera moves higher too.
On the second example, when you pull 'not that high' wheelie, the camera stays almost neutral.
If you don't get what I mean, or you disagree with me or have something else to say (rude), don't be that harsh, I'm new.
attacker5
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Team: Ub e moh tow

Re: First person camera (Smooth)

Post by attacker5 »

See heres the issue with that, if it moves smoothly, it will be more like in real life, but since in this game the bike reacts to every little bump very sensitively, if you don't really see the bumps as you hit them, there will be a problem, whereas in real life, you can feel it, in reflex this works because, well, to be honest, it doesn't matter what you hit the bike goes straight.
haydugjr
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Re: First person camera (Smooth)

Post by haydugjr »

In real life we react to the bike by feeling it primarily. The only way to feel the bike ingame is by how the camera moves. Remove that, and it'll be down to riding in third person enough to memorize every little bump of the track and how the bike reacts to it.
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attacker5
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Re: First person camera (Smooth)

Post by attacker5 »

haydugjr wrote:In real life we react to the bike by feeling it primarily. The only way to feel the bike ingame is by how the camera moves. Remove that, and it'll be down to riding in third person enough to memorize every little bump of the track and how the bike reacts to it.
Precisely
yzmxer608
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Re: First person camera (Smooth)

Post by yzmxer608 »

Or just look at what the bike's doing in first person while you're riding. Only time that I can see 3rd person having an advantage is coming into ruts that have a lot of rough leading into them, in first person the camera bounces a lot and can make it hard to get into the rut just right. Other than that the bouncing is fine, if anything have it an adjustable tolerance or something like that so people can tweak it if they want.
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