frederick wrote:yeah, and here in sweden its even more expensive than us...
but i bought...( well my father then.. ) exel pro series, those can be used on any bike. so i wont have to buy any more rims.
ive got em in gold and silver and black haha ^^ Yeah we do love our dads dont we
How about you ship the black ones over to my house. I'll put them to good use.
* Just a liiiittle more grip for the front tire or both, i think sliding out is too easy.
* More bikes.( Wich means 250 450 ) Ktm and 2009 models.
* I want the rider to do like this when he whips/scrubs.
Well Josh on the pic does it a little too much but.. When he whips i want the rider to be more to the right/left while gripping the bike with his knees. And using his knees to push the bike out, not just leaning. I dont think too many riders stays exactly "centered" over their seats when whipping/scrubbing
Othervise a great game with great ( but not perfect, nothing can be perfect ) physics.
I was experimenting with some new rider code a couple of weeks ago that let the rider lean around like that. It turned out to be very disorienting. You lost all sense of which way the bike was leaning since you can't actually feel the bike in the game.
Do you think it could work if you added a button for it. like when in the air or power sliding pressing[whateverbutton] will make de rider lean like that
In my opinion, taking simulation to far can take away from the fun factor. If your trying to steer left and right while also trying to lean left right up and back it would make it too complicated. A simple lean back and forth would do just fine.
ddmx488 wrote:In my opinion, taking simulation to far can take away from the fun factor. If your trying to steer left and right while also trying to lean left right up and back it would make it too complicated. A simple lean back and forth would do just fine.
hmm never thought of that...i cant do more than 2 things at the same time so... im pretty satisfied
i had one idea, but i forgot it-.- ill post when i can find out what it was
Can you please put some subfolders in the MX Simulator App Data folder:
Tracks
Skins
Models
etc.
Also...How are the tracks ordered? They seem to be semi-alphabetical but they seem to be in 2 or 3 different groups. Can you just make them alphabetical?
wakestyle21 wrote:Can you please put some subfolders in the MX Simulator App Data folder:
Tracks
Skins
Models
etc.
Also...How are the tracks ordered? They seem to be semi-alphabetical but they seem to be in 2 or 3 different groups. Can you just make them alphabetical?
just make your own folder, and then when calling the object put
@models/model.jm instead of @track/model.jm
when i made omx i had three seperate folders within the track folder. they where: models, skins, decal, and collision. when i called objects or skins it would be @operationmx/models/model.jm and so on.
We do need a folder for rider skins and bike skins in the program files folder.
You can put rider and bike skins in whatever folder you like, and the game will read them. Although, if you uploading a demo, everyone else will need the same skin in the same folder.
Wait, didn't you discover that the .saf files have the same directory path, no matter what folder they are in? I'll test it out, we should be able to put all our saf saved skins into one folder then...
EDIT- Yep, you can put .saf files wherever you like, they will always be read the same.
There is no point in .saf-ing tracks to do this though, because a new folder is created to update the rider lines. So tracks stay as they are.
im not sure if this has been posted as a suggestion yet but here's mine
as the race goes on the bike and the rider should get dirt on them and if its a mud track and u fall that whole side should be covered in mud
another one is better ruts... yes there is erosion but its not amazing.. i mean like from the start gate when u jump off the line there should be a nice big rut instead of just digging a hole in the ground cuz in my 8 years of racing i have never seen a bike make HOLE when they start