Game Suggestions

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wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: Game Suggestions

Post by wakestyle21 »

yeah this should be fixed with rider lean...I don't think you should have to use the brake to control the pitch. I never use the brake tap method in real life unless I make a huge mistake...If my front end is too high i usually just lean forward and push it down with my arms.
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: Game Suggestions

Post by wakestyle21 »

Can you make object collision use a better method...It would be nice to have a script to export a collision model from blender. This way we could make our object in blender then export the jm file. Then we could get rid of un-needed polys for the collision and then we could export the collision file.
ShowtimeMx
Posts: 228
Joined: Wed Jun 25, 2008 3:06 am

Re: Game Suggestions

Post by ShowtimeMx »

It would just be nice to control your pitch a little more (not like mva) but enough that you could control it a little, i like how its difficult to whip and everything but this is a simulator and i know for a fact that i use my body to control the pitch in the air not just the throttle or brake.
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"this community has more little kids than michael jacksons neverland ranch on easter" -ddmx
Voutare
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Re: Game Suggestions

Post by Voutare »

I'm sure that once rider lean is implemented, you will be able to effect the bike a lot more in the air, and on the ground, and it will be to a realistic amount. MvA isn't realistic at all with the rider movements. I know I can't move my bike around like that in the air, and I doubt anyone can. It's all about momentum.
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motox161
Posts: 520
Joined: Fri Jan 25, 2008 3:06 am
Location: Arizona

Re: Game Suggestions

Post by motox161 »

i think that you should be able to set a button on your controller to restart the race instead of having to click with your mouse ... kind of like with time trail when you backup it just resets you.
Gourley #13
ddmx
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Re: Game Suggestions

Post by ddmx »

I think the menu's a little plain. It needs some music, and noises when you click a button. Also, there needs to be a new way to choose between tracks. You need a supercross, motocross, and freetyle category. I have so many tracks that sometimes its hard finding the one i want.
enzopersson
Posts: 1598
Joined: Thu Jan 31, 2008 8:38 pm
Team: Privateer

Re: Game Suggestions

Post by enzopersson »

Uhm, the stability should be changed, this is simulator right? so i dont think it looks real when u turn with 1 stability, its too fast.

peace
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Netdemon01
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Re: Game Suggestions

Post by Netdemon01 »

The 'race against' demo mode is one of the coolest features to have been added I think. Is there anyway you could code in a slider bar in the options to adjust the transparency of the recorded racer, so it can be made into a ghost rider instead of being completely opaque.
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
DJ99X
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Location: Land Down Under

Re: Game Suggestions

Post by DJ99X »

It uses the bar thats in the Time Trial Mode. Adjust that
Netdemon01
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Re: Game Suggestions

Post by Netdemon01 »

I have, but the demo I race against just stays opaque all the time. It works fine in time trial but not for racing against demos. :?:
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Game Suggestions

Post by Joe »

dose anyone know when the rider lean is coming?
jlv
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Re: Game Suggestions

Post by jlv »

I'm retexturing the stock tracks first (almost done), then I'll put in vertex weighting for the rider model and better rider movement.
Voutare
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Re: Game Suggestions

Post by Voutare »

Are you planning on weighting each limb separately or are you planning on just having the riders weight like it is now, but it moves left/right/forward/backword?

I'd be cool to have each limb weighted seperately.

Also, is there any chance that you can smooth out the camera, so it isn't so jerky when going through whoops?
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DJ99X
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Re: Game Suggestions

Post by DJ99X »

I've suggested to JLV that he has the camera following the velocity vector rather than the direction the bike itself is pointing. That would fix your problem Voutare. He said it looked good, but the bike felt a little 'disconnected'
jlv
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Re: Game Suggestions

Post by jlv »

Voutare wrote:Are you planning on weighting each limb separately or are you planning on just having the riders weight like it is now, but it moves left/right/forward/backword?
Vertex weighting means each vertex has a weight that specifies how much it is controlled by each bone. It's not related the the mass of the bodies.
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