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Re: Erode online

Posted: Wed Jul 19, 2017 2:05 am
by Triptez(Ethan Parks)
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Re: Erode online

Posted: Wed Jul 19, 2017 3:15 am
by motokid499
jlv wrote:
ROSE822 wrote:Any News?
Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.
FUCK YESSSSSS

Re: Erode online

Posted: Wed Jul 19, 2017 4:46 am
by Racers52
motokid499 wrote:
jlv wrote:
ROSE822 wrote:Any News?
Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.
FUCK YESSSSSS
What did I just read? :oops:

Re: Erode online

Posted: Wed Jul 19, 2017 4:53 am
by Racers52
jlv wrote:
ROSE822 wrote:Any News?
Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.
On an actual serious note...

How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?

Re: Erode online

Posted: Wed Jul 19, 2017 4:58 am
by model_90
Image

Re: Erode online

Posted: Wed Jul 19, 2017 6:52 am
by Aaron Hall
Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

Re: Erode online

Posted: Wed Jul 19, 2017 10:33 am
by ROSE822
jlv wrote:
ROSE822 wrote:Any News?
Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.

Awesome cant wait to try it out

Re: Erode online

Posted: Thu Jul 20, 2017 1:38 am
by M@xTizZz
Awesome JLV ! i'm really looking forward this snapchot
Racers52 wrote: On an actual serious note...

How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?
Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

Re: Erode online

Posted: Thu Jul 20, 2017 1:55 am
by jlv
Racers52 wrote:How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?
It's the same as when you use erode now. It re-shades where the track is modified. Any baked in changes in the shading file will be erased as the bikes run over it. When it re-shades it does honor the shadows file, so if you want to do something fancy like ambient occlusion it has to be in the shadows file to survive erode.
Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
The only new thing is synchronization over the network. The actual track deformation parameters are the same. Lowering "erode_radius" will make smaller features. Might make it choppier though. Check the tileinfo topic for more info.

Re: Erode online

Posted: Thu Jul 20, 2017 2:25 am
by checkerz
Image

Re: Erode online

Posted: Thu Jul 20, 2017 3:07 am
by Lnxa
Got bored and decided to test some erode on RedBud, I smoothed out the rut that was there before with 2.25 strength and then hit the corner 25ish times with erode on 30. The ruts actually turned out pretty good. Hopefully online erode is a success so it'll bring more people to want to play the game again, Including me.

Re: Erode online

Posted: Thu Jul 20, 2017 9:26 am
by Aaron Hall
Going to have to be a lot of testing to find the right values so the track isn't unrideable at the end of a 40 man moto. Also am wondering if there would be a way for the ruts to carry over to the next race, because the ruts will stop digging at a certain point(i think). But that might be two much to do for it to load a new terrain for the next race

Re: Erode online

Posted: Thu Jul 20, 2017 1:21 pm
by Xkxmotokid
All I know it that Supercross isn't gonna be that easy anymore

Re: Erode online

Posted: Thu Jul 20, 2017 8:50 pm
by Sandhapper
Xkxmotokid wrote:All I know it that Supercross isn't gonna be that easy anymore
I don't think it'd change a whole lot. Track creators can change a lot of values, even disable it at some parts of the track, and not others.
http://forum.mxsimulator.com/viewtopic.php?f=11&t=3166

I also assume JLV will add an on / off setting for the servers, wouldn't you?

Re: Erode online

Posted: Fri Jul 21, 2017 1:40 am
by jlv
Sandhapper wrote:I also assume JLV will add an on / off setting for the servers, wouldn't you?
"server,erode x" will be the online equivalent of using --erode x.