Re: Erode online
Posted: Wed Jul 19, 2017 2:05 am
FUCK YESSSSSSjlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
What did I just read?motokid499 wrote:FUCK YESSSSSSjlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
On an actual serious note...jlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
jlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
Racers52 wrote: On an actual serious note...
How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?
What happens with the shading and x2 files?
Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
It's the same as when you use erode now. It re-shades where the track is modified. Any baked in changes in the shading file will be erased as the bikes run over it. When it re-shades it does honor the shadows file, so if you want to do something fancy like ambient occlusion it has to be in the shadows file to survive erode.Racers52 wrote:How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?
What happens with the shading and x2 files?
The only new thing is synchronization over the network. The actual track deformation parameters are the same. Lowering "erode_radius" will make smaller features. Might make it choppier though. Check the tileinfo topic for more info.Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
I don't think it'd change a whole lot. Track creators can change a lot of values, even disable it at some parts of the track, and not others.Xkxmotokid wrote:All I know it that Supercross isn't gonna be that easy anymore
"server,erode x" will be the online equivalent of using --erode x.Sandhapper wrote:I also assume JLV will add an on / off setting for the servers, wouldn't you?